Story Designer Chris Perkins On Working On D&D And His Legacy steroid designer Chris Perkins has had
a tremendous impact on D&D so I talked
to him about how he would like his
stories to be remembered and the path
that got him there I totally knew yes
from the time my spaceship crash-landed
in northern Canada I knew that I was
going to go work on D&D and it’s I I
marvel at the laser-like focus that
seven thirteen seventeen year old me had
that as soon as I saw like Dragon
Magazine adventure magazine and like I
work or do you wonders I’m amazed that I
was able to find a path and and the
extend that the things that I did to try
to get my foot in the door I look back
on and go oh my God he’s a really ballsy
kid to have done that so but you had
questions I’ve shown my current work a
little I’ll be dead in ten years right
what I’m planning to do over the next
five is find somebody to replace me I
I’m celebrating my 20th year at Wizards
of the coast so but for me the time has
gone by really really fast
and even though I’ve worked on I don’t
know 750 to 1000 different projects
since I’ve been here I feel like every
project that I work on now has to be
better than the one I just finished and
that keeps me engaged I’m every book I
write I try to make it better than the
last one and every campaign I run I try
to make it more engaging and exciting
than the last one
my path is I’d I don’t think you could
follow that path today too much has
changed the the route that I took just
that that route has gone now there are
trees where that route used to be now
but there there must be other routes and
everybody’s got to find
our own path to to get here there are
magic trails that lead to Wizards of the
coast and you have to find your own but
if you are dedicated enough and your and
you’ve got a commitment to D&D and
you’ve got a little magic in your heart
and soul you will be able to find your
way here and deservedly so I want
ideally that the stories that I work on
I want them to survive when I am first
and foremost an adventure writer
most of the stuff I’ve done at Wizards
of the coast has been some kind of
adventure writing or at least a lot of
it
there are adventures in D&D that
transcend generation that have survived
the test of time and have part of now
the common experience of D&D were to the
extent where for instance I can be at a
convention running a one-off game around
a table and there might be a
six-year-old to the table a 16 year old
a 26 year old a 36 year old a 46 year
old in a 56 year old and I can mention
to them Tomb of Horrors or tell them a
temple of Elemental Evil and those mean
something to all of them those stories
are now part of D&D canon I would like
the stories that I’m working on now and
in the future to have that kind of deep
resonance for people to have to be able
to have people come up to me and say we
went on this adventure and this amazing
thing happened the Barbarian died and
here’s how he died and it was great and
my friends and I remember it forever and
every time we get back together we can’t
stop talking about that adventure and
how the Barbarian did this thing that
caused him to die the stories that I
create I hope will create more stories
like that and kind of survive in the DND
multiverse for that reason thank you
Chris Perkinshttps://t.co/PU2H3MKd9J via @YouTube— Todd Kenreck (@ToddKenreck) May 9, 2017