VIDEO
good afternoon twitch and welcome to the
Mike morels happy fun hour I am your
host Mike morels I am the creative
director on Dungeons & Dragons and I’ll
be guiding you through the design of a
new subclass for a different character
class of Dungeons & Dragons each week so
as you can see up on our screen right
now we have two things first we have our
notes from last week on our giant soul
sorcerer and on the left of the screen
least as far as I’m looking at it we
have our handy-dandy browser open to D&D
beyond.com
which we’ll be using as our reference
throughout the show as we work on our
sub class and that reminds me of one of
my tips I’ll probably repeat this
multiple times each week so if you’ve
heard it before you’re gonna hear it
again when you’re working on anything
with D&D or any other role-playing game
or any other system you’re working on
never assume you remember details
correctly always look things up to
always tread cautiously and carefully
before moving ahead with your design and
always verify that way what you think is
true is actually true so let’s take it
away so last week we work on the giant
soul we talked about the sorcerer and
I’m introducing a little bit of a change
we’re gonna try something a little bit
different this week because I felt like
I mean I really enjoy doing the show but
I also wondered how much of the show
were you watching me look through spell
lists to pick the right spells that we
were gonna give to the giant soul
sorcerer so we’re gonna do something a
little bit different with the next
subclass which we’re gonna talk about
this week but we’ll get to that when we
get to it and so yeah the oh I see this
soul spice V or v miss did you don’t
worry about calling me mr. morals I’m
just morals or you can call me Mike the
I’m actually I shouldn’t say I’m not
that old I am that old so I guess if you
want to call me mr. morals that’s okay
but being now that I’m in my 40s I guess
that’s who I am
whether I like it or not so yeah let’s
take a look at the giant soul now I
haven’t really worked
this much since last we met and what I
wanted to do here was just do a quick
review to show you where we are cuz I
think what’s gonna happen next you know
I thought a little bit about what I
wanted to do this week and I think we
put enough work into this one that what
I’m going to do is probably for next
week take these notes and then kind of
show you how it turns into the next step
of text because I feel like in looking
through this with the giant soul were in
a solid place it really does need to be
played tested now if you weren’t with us
last week one of the big points we
talked about and I’m gonna highlight it
is this first level class feature we
know from play test feedback that people
feel that the sorcerer is just being
sold short a bit on spell selection but
we also know that at one point in this
play test of the storm sorcerer
we gave the storm sorcerer a bunch of
extra spells to augment that list the
feedback though was it really made the
players handbook sorcerer subclasses
feel very weak so we didn’t want to just
repeat that we want to address the issue
but we want to address it in a very
specific targeted way that makes the new
subclass in this case the giant soul
where we’re doing this feel balanced
feel reasonable we don’t want people who
are playing the existing sorcerer
subclasses to feel left out so what we
ended up doing was taking a look at the
low levels of a sorcerer and it really
looked like now we can’t say for sure we
can only verify this through play test
but we felt that it was at the low
levels that the sorcerer was really
feeling that spell selection pinch
having only two spells at first level
really just felt like you didn’t have
that flexibility that you might want in
a spell caster especially if you’re
playing a campaign where you’re
expecting to see a wide variety of
challenges so what we settled on was in
addition to giving giving you the dragon
sorcerer type hit point boost
basically plus one hit point per level
to reflect the sort of innate toughness
you’d expect from a giant we also gave
each of our different giant types a
couple of additional spells at low
levels to help bridge that gap
and what we wanted to do was make these
spells feel thematic for the type of
giant and then to build that sort of
mechanical ladder that theme that runs
through the subclass that really tells
you this is why this sorcerer is
distinct from other sorcerers so that’s
where with that looks right that’s
really the big lesson to take away from
here is in thinking of designing things
for an existing game to really have an
understanding of how is the game
currently functioning how do the players
think of that function are they happy
with it do they see it has a shortcoming
and then to consider if you want to try
to make an improvement because that’s
that’s a dangerous word in dealing with
subclasses improvements because when we
improve things we make them better and
if you’ve played any game you know that
often if we make things – good – much
better if that’s proper phrase iation it
leads to things being broken now in
Dungeons and Dragons for fifth edition
we consider things to be broken if four
players at least if a player selecting
the option makes the other players at
the table feel ineffective or
overshadowed it’s okay if that’s within
a character’s area of specialization
if the fighter has the best armor class
at the table we’re okay with that
but if the fighters armor class is so
high that that character never takes a
hit unless it’s a crit then maybe we
feel like you’re starting to overshadow
people so it’s that line between feeling
like my character is really good at this
and then feeling like my characters too
good at this and often we find that
really comes down to perception that we
can mathematically prove at least as
much as you can mathematically prove
anything in a role-playing game that
something’s output is similar to
something that came before but if it
feels too good then that can cause
friction because DNA is a cooperative
game rather than a competitive game that
feel that idea of teamwork that idea of
people feeling they’re coming together
to play the game rather than coming
together to oppose each other it’s
important that fairness in some ways
overshadows balance for D&D so that’s
where we left off and talking about the
giant soul for a quick recap we had at
first level we increased your hit points
we gave you a couple of spells then we
came into six level this idea of the
sort of spell rage concept it starts out
at six level with this idea that
whenever you cast a spell you get some
benefit based on its slot so if I cast a
second level spell I would get a benefit
saying okay it’s for second levels
better than if the benefit I get for
casting a first level spell and this was
the idea that truly really make each
giant feel distinct and also give you a
benefit that really pop up quite often
and then at fourteenth level this idea
of a spell range then going from a
constant benefit from your spells to
this idea of I can actually become a
size large and then I get a raft of
benefits with that then an 18th level
allowing you become size huge for you to
literally become a giant at 18th level
so that’s where we settled on that and
this is actually a subclass and I
mentioned this you know I think last
week I’m really curious to get this one
out into play testing because I really
want to know how do people feel about
this that we’re giving you a couple of
extra spells it’s not quite to the same
extent that the storm sorcerer went but
it also is it we I am treating this
essentially as a class feature you know
I the other sorcerers especially the
dragon sorcerer they get an armor class
boost at this level we’re replacing that
armor class boost with a couple more
spells
so it’s be very interesting to see how
people react they feel is as fair as it
balance does it interesting is it worth
it or is this just really patching a
hole and people really feel like they’re
not coming out ahead of the game at
least ahead of the game to the extent
they’d expect to after picking up their
first subclass features so I take a
quick peek in its schatzie let’s see
what do I got any questions coming in
through here if it wants to throw
something up there because I’m about to
roll out I’m gonna move away from the
giant soul sorcerer and then move to our
new our new so class we’re gonna show
and like I said it’s a little bit of
something different the I decided that
well I want to try this right this is
the spirit of game design we’re gonna
experiment a little bit rather than
necessarily watch me do a lot of typing
this week there’s gonna be a lot more
commentary the oh so a question for Todd
Todd Kenny okay Todd why not large at
six level so my main worry here is when
we think of multi classing letting you
become size large it’s probably gonna
make you really good in close combat
now just flavorful flavor wise that’s
what we’d expect six level though makes
it a little maybe too easy for a
barbarian or a fighter to dip into this
to get those benefits and then stack
them up with there already you know
impressive combat abilities really want
this to feel like there’s the sorcerer
is shifting modes and maybe acting the
way the sorcerer normally doesn’t what
that means is those benefits happy
really big to get you from being more of
the backline caster to muscled ignored
your way up to the front and smacking
down monsters those benefits if I give
them to a sorcerer might make the source
store an effective close combat
character giving them to a barbarian or
a paladin might make that character very
powerful so by planting those at 14th
level you can still go ahead and multi
class I believe at fourteenth level and
this is hey we’re gonna check what did I
say earlier I can’t exactly remember
where it is the fighter and barbarian
oops
I want to go oh you know what I’m gonna
go to fullscreen mode because actually
I’m so used to using this in full-screen
mode that when I when I goes let’s take
a look at the fighter so at fourteenth
level as a sorcerer
let’s take a peek when does the fighter
get their additional attacks and they
get them at fifth level so in theory at
fifth level they’re I can reach you know
19th level I can combine the 14th level
feature with those extra attacks I’m
willing to let you do that at that level
all the characters are kind of supposed
to be broken we’ll talk about that later
it’s not really necessary topic for
right now but I’m ok with it at 6 level
though that means I could reach 14th
levels of fighter so I’m looking at I
got my second extra
has come online now and I’m stacking
that so I’m getting three attacks and
I’m stacking it on top of a size
increase that just might be too good at
that 17th level area just you know it’s
one of those things where it just might
be too appealing to two characters
especially for the Paladin so let’s
another quick look let’s see all right
so I think we’re good here
the Oh
kira de or I hope I found that right
acrobats a little bit I’ve been
struggling with a little bit so I’m
gonna be honest I’ve been distracted by
other shinier things and so why not uh
I’m not gonna beat around the bush let’s
show you the shiny new thing I want to
show you this week so like I mentioned
earlier I was a little worried that with
the giant sole we were spending too much
time just looking through lists of
spells so I took a little bit of a
change of approach here
I actually went ahead and designed a
full subclass leading up to the show so
I’m gonna show you the first draft of
the text and then walk you through a bit
of commentary on how I entered it and if
you’re looking if you’re sharp-eyed
observer might be able to see if you
take a look at my window here you might
be able to see that window that’s full
screen lurking right behind the fighter
right up here I don’t know if anyone has
ever noticed that but boom cleric of
order so this idea came from a
discussion I had last week with James
Wyatt James is on the magic team and
we’re talking about cleric domains and
we talked about how cleric domains have
evolved over time I used to be when
cleric domains as a concept called
domains first showed up was in third
edition
prior to that there were spheres of
magic that what the priests class
category could access and then a cleric
had a sort of a little bit of a
different take on it than the druid but
that really drove your spell selection
one of the things we talked about how
was how in the third edition you would
pick two domains so domains gave you a
benefit and then a list of spells and
the way it would work is often you might
say while my cleric is a cleric of tier
the Forgotten Realms god of justice so I
might say I have the war domain and the
log
and they would give you a sense of okay
I’m war cleric I’m pretty good at mixing
it up and leading the fight and my the
DD I follow upholds the law the idea was
you’d use a combination of things to
express your character now in fifth we
went with just you pick one domain first
for ease of play so someone just said I
want to be a cleric of the God of War
they would just pick the war domain and
also to give us more design space by
making the domain selection one choice
it gives us more essentially spots in
that character progression chart to drop
in abilities to build on top of each
other and to make that one choice bigger
but one of the things we didn’t do in
fifth edition that we had done in Prior
additions was this concept of alignment
based domains now as I mentioned in
third edition since you’re picking two
domains you could imagine a cleric
picking war and good would feel
different from a cleric who picked war
and evil or war in chaos so that was
kind of that blending idea now we can we
moved away from that because we were
looking more just bigger higher concepts
like war you know the Sun healing things
like that but we talked a little bit
about those alignment domains and is
almost a little of a challenge like how
would you implement those good evil law
chaos domains and fifth edition and so
thinking of that the I thought well what
would the law domain look like and so I
what I settled on was this idea of the
order domain now before I go too deeply
into this as you can see the new done
it’s all it’s all written up nice and
pretty I want to slide over to Dini
Beyond and walk you through a little bit
of the cleric character class to give
you some insight into the thinking
behind domains and that the classes
design as a whole because we really
wanted I’m gonna just flat-out say I
think from my point of view admittedly
bit of a biased point of view but I
think the cleric was is one of my
favorite character classes not
necessarily that I play lots of clerics
but I am probably happiest with the
design of the cleric overall I feel that
it has a very good Union
between the core class and what it
provides and the domains and the flavor
that they provide I’ve talked before
about the difference between if you were
here for the rogue episodes a sub class
coming in at third level and what that
means for the power level and how much
of an effect it can have in a
character’s identity I think that the
other type of design where the sub class
comes in at first or second level really
works well here for the cleric and I
think the cleric is a great example of
why that first level design can really
work it adds a bit more complexity but
it also really helps identify not only
who your character is but what your
character class is about the oh so quick
question low wisdom check was there ever
an idea for personalized domains for
particular Dedes of fair room this is
actually something we’ve talked about a
bit and I’ll touch on it a little bit no
no I’ll just tackle it now the you guys
will play D&D before I’m assuming right
you don’t necessarily need me to go into
too much do you tell what the cleric is
but um we we are sort of split on that
on one hand creating domain specific to
deities has a lot of Appeal because it
allows for something that’s very
flavorful and it’s very locked in for
the story the drawback is is just the
volume of design we would essentially
have to tell players there are certain
deities that we think are important
enough that we want to give them full
support as distinct domains and other
ones that are more generic and so like
that’s a little bit of a concern because
it those concepts aren’t necessarily
portable – but it’s I think in a setting
where there was a limited number of gods
that would make more sense in a setting
like fair rune where you have a pretty
wide Pantheon you have deities that
could be regional in nature you have
multiple deities but with different
twists on them for instance for dealing
with magic you have a Zeus and then you
have mistre they both deal with wizardry
but they deal with it in different ways
there’s a lot of subtlety there but it’s
sort of that’s that’s interesting and
usefulness for storytelling so I think
for fair rune we move away from it you
know we we’ve we thought about it but we
just fell
it would also be really difficult to
balance and that’s another important
consideration now I didn’t say
impossible the right I said difficult it
means we have to spend a lot of time on
it to get it right but the challenge is
when you look at something like that
balancing task you have to ask yourself
what are the benefits of getting it
right and what are the benefits of
getting it wrong if we get it right we
have really great domains for people to
choose from that are nice and flavorful
but you could also argue you could just
spend that time making more broadly
useful domains and make more players
happy the other side of the coin too is
what if we get it wrong what if our
balance is off do we then have a world
where say suddenly everyone’s playing a
cleric of mistre because herb domain is
the best and that’s not necessarily a
concern for all players but it’s
something where it can throw off the
narrative enough that we’re worried
about making things so story specific
that we end up with a sort of a world
where things are almost like to
specifically broken if that makes sense
having the war domain be kind of
considered the best is a little bit
easier because you can say well I want
to play a war cleric because let’s say
I’m worried about characters output I
want to be really powerful that’s you
know I like playing characters who are
really effective in D&D and you pick the
war domain but then you might say well
my cleric is a cleric of tier or my
cleric is a crusading cleric you know
normally this deity you know doesn’t
have a war domain it doesn’t offer it my
clerics are real crusading cleric of
that of this temple so you can write
your own story we don’t want to put
players in a position where they feel
like in order to build that more
optimized character that the story has
to be very specific now it’s not perfect
you know there’s big things that we have
a miss or doesn’t quite come out the way
we want but we generally when we think
of those failure States we want to try
to create an of design approach such
that if we make a mistake it isn’t
pushing the game in two directions that
are really far from where we want to go
I like to think of this is a it’s a
subtle but important tool and in game
designers
tool box is to think about what happens
if everything goes wrong how much damage
have I done here how far off from the
mark does the game end up it’s not
something that’s fun to think about it’s
like let’s think about total failure
what will happen but it’s something that
can be useful because what you’ll learn
from it is the idea of scope what is the
scope at which we want to operate are we
making domains for specific deities or
are we making them just more for
concepts that then can be applied across
a number of different story elements and
clearly that’s what we settled on was we
don’t want to be in a position where
we’re narrowing the story too much for
players especially because we know there
are players who enjoy making optimised
characters and it wouldn’t be fair to
them to say well if you want to play a
cleric who’s optimized here’s the one
story choice we don’t want you to feel
that those two things story creation and
character optimization have to be at
odds ideally you can do both
now in an ideal world we’d have plenty
of options when you think of optimizing
a character you have multiple paths to
get there it’s not just one clear right
answer but we also have to accept to the
in the world of optimization there is
probably going to be one thing that’s
just going to be the best simply because
you’re just you’re running the numbers
right the dps on one character might be
10.8 and for different character it’s
ten point eight five when you’re dealing
with matters of math there is just going
to be something that’s going to give you
the highest value but if we can keep
those values close enough we’re not
making you feel like the right now the
right answer is just this one answer
where someone’s damage per round is ten
and this other options is thirty you
know and this the the second highest
option is you know twelve that’s when we
get and that goes back to the discussion
of what’s really broken in D&D
you know those characters that make
everyone else the table feel like why am
I here I just feel ineffective so yeah
so that’s where we some so simple
question but I hope that answer kind of
shed light on a number of different
design processes so let’s take a quick
look at the cleric as I mentioned I was
very happy with how this class turned
out it was one of the first character
classes we worked on
in 2011 or 12 a very long time ago at
least that’s what it feels like in the
games history you know the idea that the
cleric it’s probably just conceptually
one of those classes that lends itself
the style of character class and
subclass design we embraced for D&D so
taking a quick look here the this is a
character class that like the Warlock
like the sorcerer you make your subclass
choice at first level now another thing
to point out is that in building these
character classes as far as the core
class progression goes spell casting is
actually kind of nice because it does a
lot to define the core of your character
class and often we just build the
subclasses in the gaps that the spell
slot progression creates so for instance
you’ll notice a third level the cleric
does not get a class feature because we
consider gaining access to second level
spells that’s its own class feature that
that is that’s equivalent in weight to
putting a media ability here and so
you’ll see that throughout the the
character classes that have full casting
progression they tend to have a lot of
what look like playing spots that are
really being taken up by access to
higher level spells now it doesn’t
happen all the time for instance at
fifth level
your turn undead ability gets an
incremental upgrade we don’t typically
see those sort of incremental upgrades
to existing abilities as being worth a
full character class feature so that can
sit alongside gaining access to third
level spells so let’s take a look at the
core of the class the interesting thing
about the cleric is and this was
actually something there was a lot of
discussion about in the design the
cleric out of the box only gets access
to light and medium armor this is a case
where you know this is another
interesting sort of design element of
Dungeons & Dragons and something that I
think is unique to D&D and a lot of
games you can choose your armor and then
your armor might affect the skills you
take or some of the spells or abilities
you can use so you can kind of think of
your armors helping define your build
its thinking especially like in video
games which say like a game like Skyrim
that might have a more
and approach to character development
where you pick the skill areas that you
want to specialize in either by using
those skills and play or by spending
points that you earn in D&D we have a
level system so you just earn experience
points and then you you gain a level and
that just gives you your new abilities
the challenge we had was we knew some
people wanted to play clerics who were
wearing robes and more spellcaster ii
and other players want to play the more
traditional D&D cleric who was upfront
mixing it up in a fight with heavy armor
a shield and a mace what we decided was
to make heavy armor a benefit that
domain that would rest in the domain
rather than the core class what this
meant was it gave us a little bit of a
lever to play with in domains domains
that don’t give you better armor can
give you some additional benefit as
opposed to the ones that give you heavy
armor and when we get to the domains
I’ll show the light domain and how that
uses that otherwise you get
spell-casting clerics prepare spells
from the full list of cleric spells your
domain also gives you access to some
additional spells that you have
essentially prepared all the time so it
extends number of spells you can cast
now having said that I want to double
check to make sure domain spells you
always have it prepared so yes I was
right that’s an example of I made the
assumption but once I’m designing I’m
gonna double check to make sure I have
that right that it’s not just being
added to your spell list it’s a spell
that you constant you always have
prepared and ready to go next up its
second level so you’ve gotten your basic
spell casting and you get your access to
your first sub class elements channeled
divinity came in primarily because we
knew that turning Undead which is a
funny phrase right if you play D&D you
know turn undead like make undead
creatures run away if you don’t play
Dean do you think turn Undead oh my
cleric turns into an undead creature but
it’s just one of those phrases that has
been in the game since the beginning so
we just keep using it it’s just one of
those it’s not a bug it’s a feature it’s
distinctive not irritating this is
something we just felt was so iconic to
D&D clerics that all clerics could get
it it’s essentially a an additional
ability that floats on
of your spell-casting it’s similar to a
spell in the effect it generates and if
I remember right do you can use this
with every short or long rest right when
user channel channel divinity you must
then finish a short row long rest to use
it again so the interesting thing here
is that since turn undead is can be
fairly narrow very useful if you’re in
say burrow via dealing with accounts
trod in his minions not so useful if
you’re battling say a horde of works or
an evil dragon the domains typically
give you an additional ways to use this
so if you’re have no use for turn Undead
there’s something that’s iconic to your
domain that you get to use it I always
like this style of design because I
think it’s fun to give you something
that in the core class that then the
subclass provides a twist to if you
remember back to the Acrobat with the
through the rogue we really tried to
make sure the acrobats abilities blended
very well with the Rogues cunning action
that you felt like okay I’m using my
bonus action and then later on I’m using
my reaction to avoid damage we’d really
want to make sure that that subclass
didn’t step on the core classes toes in
some ways channel divinity is the
opposite we have an ability here that is
essentially you get a charge of magic to
use to some end this is an area where by
giving you more options because the
initial option is so narrow giving you a
new option that’s more broadly useful
does feel like a powerup because I’m
taking something that’s very narrow and
making it much broader we come to
destroy Undead these are this is an
augment to your turn undead feature and
this is just dealing with a the the
tradition in D&D that higher level
clerics can instantly destroy weak
Undead it’s also giving you some
benefits you know as you gain higher
levels we assume things like skeletons
and zombies you’re encountering them in
larger numbers letting you simply
destroy them makes you feel more
powerful but it’s not really messing
with things gain balance wise 1/10
double divine intervention this is a
kind of a weird ability but it was
something we just felt was so iconic to
as far as house rules went or thinking
of how people thought about the cleric
this idea that you have a link to a deal
and you can call upon that God for aid
now the interesting thing about this is
this is essentially power neutral
because the cleric is already a full
casting class
we don’t take divine intervention and
think hey this is actually a load
bearing all into this class that’s
delivering reliable power it’s really
more of a ribbon and a design ribbon is
anything that we give you that is really
just there for flavor or for
storytelling it’s not something that we
see is whoa
you know the cleric about intervention
you’ve got to use that correctly to play
your character right we don’t see it
that way but that’s it that’s it for the
cleric as you can see it’s pretty light
but what I like about it is it’s light
but it’s delivering things that are very
iconic there’s a wide variety of
possible clerics you can play and so the
the core class doesn’t carry a lot what
it does carry is things that really can
map to any deity and one of them channel
divinity maps very well to being
something we want to play with in our
subclass design and I wanted to take a
quick look before we go over to the
order domain and talk about that for the
second half of the hour I wanted to show
you something here in the light domain
so this is a good example in the light
domain of the cleric who’s more of a
caster to start with you can see we’re
giving you spells are a bit more
offensive in nature you get fireball as
a third level spell the cleric throwing
fireball that’s something that’s not
really common in D&D especially before
third edition burning hands at first
level another AoE flaming sphere and
scorching ray wall of fire flame strike
we’re giving you spells now the
important thing to start with is first
we try to balance all spells at any
level any third level spells in theory
if it’s used at the time where it’s
correct for the spell or appropriate is
balanced with any other third level
spell so daylight while it’s not the
offensive punch that fireball has it can
shut down creatures that are really
dependent on darkness or creatures of
generating magical areas darkness when
used at the right time it can really
tilt and encounter in your favor or in
fireballs case you can just blow up a
bunch of guys and that’s always useful
as long as you’re not
it’s not a diplomacy encounter but I
guess maybe that’s a good way to end the
diplomacy encounter and turn it to a
combat encounter the other element here
that comes into play is warding flare so
this is the benefit that the light
domain cleric gets now remember this is
the cleric who’s not getting heavy
armors they either need a good dexterity
so there’s a little bit more pressure on
their ability scores or they’re just
they don’t have the defense’s other
clerics have so what this ability allows
you to do you get it first level when
you’re attacked by a creature within 30
feet of you that you can see you can use
your reaction to impose disadvantage of
the attack role causing like to flare
before the attacker before it hits or
misses so basically you create a flash
of light to distract on who’s attacking
you you can use this feature number
times equal to your wisdom modifier
minimum of 1 you regain all expended
uses when you finish a long rest
so essentially what we’ve given you is a
little stockpile of miniature shield
spells it’s not necessarily as reliable
as the shield spell where you just know
I’m getting an AC benefits gonna turn it
into a Miss but it is nice to give
someone disadvantage that you know
typically speaking that’s like a swing
of kind of like equivalent to minus 5 to
hit ish it’s not quite that simple
depending on the bath but that’s that’s
a good rule of thumb to use but that’s a
good example of we’re taking away your
heavy armor giving you some more
offensive spells and other clerics would
get but still keeping you balanced
because the other clerics are throwing
around equally powerful support spells
but and then giving you this to this
benefit that you know in some ways it’s
you know when you use it is actually
probably better than armor because for
instance you can cancel out a critical
hit
so we now has to roll to twenties to
score crit on you rather than just one
with the one the yeah so that’s one
important thing to keep in mind about
the cleric if that armor it’s something
it’s pretty subtle you might not even
notice it but it’s there and it is
something that we redo way that access
to heavy armor as a pretty nice benefit
at first level for clerics so with that
in mind let’s take a look at errors in
our subclass so as I mentioned earlier I
went
and just did the design work here and
we’re gonna try this out I’m gonna walk
you through the design process and then
I feel free in the comments on Twitter
on the chat here just let us know how
it’s going how this feels compared to
the other approaches we’ve done you know
with anything the first this is still
new right I think this is only our
fourth episode so we can expect we try
to tinker with our format a bit to
really find the right mix but like I
said I was a little worried last week
that we’re spending all the time just
looking through lists of spells and I
want to make sure that the hour we have
we’re getting as much interesting
content out there so the order domain so
the challenge was could you take the
concept of the alignment based domains
of 3rd edition and convert them to 5th
edition style domains and I started with
now to take a quick step back because I
thought about it I realized we already
sort of did this chaos is essentially
reflected in the trickery domain in the
players handbook the idea of that
low-key style cleric who is not
necessarily trustworthy has got a little
bit of a flavor of the rogue character
class attached to it so it kind of is I
thought about it I thought I don’t need
to do a chaos one because I think if
someone was to say I want to play a
chaos themed cleric I’d suggest trying
the trick we do main but the important
thing there is the idea that rather than
thinking of chaos just as chaos the
concept of randomness trying to think of
it a bit more well what’s the story
intent there what type of character
embraces chaos now it might not be a
perfect match you might think that just
a pure entropy cleric would be
interesting but I think that’s maybe the
direction I take it is well okay if it’s
some it’s a cleric who’s just all about
things ending or falling apart maybe I’d
go more like a word like entropy and
build around that but I felt like I said
but I was I felt like trickery was
already close enough I didn’t want to go
in that direction good and evil as I
thought about it felt like those are
domains that kind of get gobbled up by
domains that would feel not quite story
correct if I tried to match an evil
character to them so for instance or a
good character now we don’t really have
the good one the ones that wouldn’t feel
right for a good character because just
by default we assume
and from what we what we’ve seen from
players is they like playing good at
neutral characters evil characters just
aren’t so popular that domains like
light that just naturally feels like a
good domain you could imagine an evil
cleric of light but it’s not it’s a bit
of a stretch it’s a bit of a unique
story there yeah you could totally do it
but it’s not necessarily the first thing
that springs to mind things like the
healing domain again that you could
imagine okay you could imagine evil
healing cleric you can tell that story
but it’s not the default and it takes a
little bit of work to kind of think of
one I’m not impossible but it’s not it’s
not reflexively what you think of so
that is what we came around to law and
as I thought about it what I really
wanted to do for my campaign this is
actually also why this is kind of built
up a bit my own campaign I wanted to do
a cleric who could really encapsulate
the deity orifice the goddess orifice
who was the patron of civilization and
as I looked at our lists now go back to
DNA beyond real quick I didn’t quite
feel that any of our existing domains
were matching quite up with what I would
thought thought of when I thought of
civilization but I thought when I
thought of civilization I thought
leadership someone who helps build
communities and preserve them and like
war tempest tricker acknowledged great
none of those quite matched up so
whenever I have the opportunity to do
get paid to do some game design work of
my own campaign I typically take it so
that’s where we ended up with this idea
of the cleric of order now I did
initially think about civilization but
as I looked at our roster of deities I
didn’t see too many other cards that I
felt were really good matches for by
taking the concept of civilization and
asking myself well what are the
underpinnings of civilization is there
something that is more a broad concept
and that’s where order started to come
in like one of the deities who want
things neatly shelved the deities who
want people to obey the rules and
especially deities who want people to
obey their edicts that’s when things
started to feel like okay this is coming
together so my example deity list
includes bein a rathus vultus from
Grayhawk who’s also a deity of the Sun
and that’s something where
when we think of that like Oh shouldn’t
focus also have the light domain well
yeah and we I would think of it as in a
temple of focus or the in the Holy
Orders of focus there might be deities
who commune with the Sun and those are
the clerics of light domain and then but
Voltas is also very lawful neutral very
controlling
he may have deities or most more I’m
Dedes clerics who are more like
inquisitors and that’s where this order
domain might come in and that provided
some fuel there too
we Joss is another one the almost
somebody is not the opposite of vultus
but sort of a dark reflection a deity of
order but also of death Orion from Eber
on and mcglue biet and Asmodeus some are
sort of evil gods really made sense
Asmodeus being the head of the nine
hells its ruler and often worshipped as
a deity and mcglue be it being this sort
of conquering deity who destroys
Pantheon’s and claims their worshippers
as his own really wanting to enforce the
order especially through his Hobgoblin
followers so the idea that I settled on
was this idea that the gods of order and
I’ll read a little bit of here trying to
be the entire thing but the gods of
order to promote obedience to the law
above all else and I’ll just focus on
that thing there that’s what they’re
looking for is people should obey there
are people who issue orders and there
are people who obey those orders and the
important thing here is because this is
law it’s not good or evil really we’re
looking for the deity to give us that
flavor that we don’t necessarily care
about the moral weight of the outcome we
just care that we’re following the rules
now a lawful good deity with a who
offers the order domain might say well
the laws should be just but we’re gonna
rely on the laws to tell us what’s just
we have our own sense we don’t want big
people making judgment calls we want to
make everything very clear in plain a
lawful evil deity might say well these
laws should serve me or should serve the
powerful to keep those who obey the
order should be kept in their place and
those who the orders should benefit from
their work you know things like that now
there’s a lot of different ways you can
slice it but that’s just this idea that
when you’re creating a domain it helps
to think
what are the different expressions of it
across different alignments and across
different types of deities a good domain
in my opinion is one where you can
imagine a wide variety of deities well
not so wide that they have no links but
a good a good array of alignments can
fall under it now for order order we’re
not really thinking of any chaotic
deities that they probably just don’t
fit in and that’s okay because we want
our subclasses to be distinct if a
subclass could encompass everything
you’re really probably more talking
about a character class at that point so
that’s we’re looking at is someone who
feels like they are in charge we just
assume that if you’re the cleric you’re
probably not someone you’re following
orders probably from other people in the
religious hierarchy or from your deity
or from the deities edicts whether it’s
through a holy tome or through a
government or perhaps even like a royal
bloodline that you’ve been sworn to
uphold and obey but this cleric is
probably someone who is more in the
position of I am issuing orders but I am
doing so in the interest of imposing
order and keeping the law intact so the
first thing when I touch on is this is a
character class that I wanted to give
the heavy are a heavy armor too and I
thought a little bit about this and
where I settled on that why I thought
that was a feature this character would
need was I really felt that within the
deities who offer this domain the ones I
listed earlier I felt like they would
expect their clerics to be out there in
the front line leading okay it’s getting
back to that idea of leadership that
these clerks felt like they would be
that sort of crusading or Inquisitor
bent to them that they would deal with
problems themselves
if you disobeyed this cleric they might
be the one delivering justice at least
justice as far as they as they defined
it so that’s why I went with heavy armor
I’m gonna get to the domain spells in a
second because actually those were
affected by some of the class features
that I built as I thought about it so
where I thought about this runtime about
this was to think okay who is this
person who is this cleric who are they
as a character and the image that came
to mind was this idea and mentioned
earlier of the leader this is the cleric
who who orders others to do things now
this being a cooperative game
I don’t want a mechanic where the cleric
just tells the other players what to do
and they must obey but what I thought
instead was what if this cleric gives
you
carrots gives you benefits if you act in
this clerics best interest or at least
give you tools where the cleric the
player of the cleric can think of ways
in which hey I can I can convince people
that my plan is right or that we should
do the thing that I want to do because
if you work with me I can give you some
nice benefits or it’s very least I can
make our team work together a little bit
more effectively and I thought a little
bit about the warlord from fourth
edition and how some of that this idea
the character who’s almost like a little
commander a bit of a tactician but with
this cleric being less of I’m tactically
insightful and more like I’m very good
at inspiring others who fight alongside
me so this is why I kind of I kind of
take the lead here and I’m and as I
thought about that oh what of it it’s
almost like a target designation thing
then if this cleric is has been sent to
root out heresy this cleric can say
there’s the heretic and point and say
get them right so I kind of thought of
it as I couldn’t work through it this is
sort of the get’em cleric but that but
the cleric this is the cleric who also
leads the charge they’re pointing saying
get him and they’re the first ones to
Russian and everyone they expect
everyone to follow them and obey so what
we came up with was this idea of voice
of authority so starting at first level
you can invoke the power of excuse me
the power of law to claim authority over
others once during your turn when you
target an ally with a first level or
higher spell that Ally can use their
reaction to make a single melee or
ranged weapon attack against a target of
your choice if a single spell targets
multiple allies only one Ally gains this
benefit and that’s where this idea was
of get’em right I can throw a blessed
spell on someone get them right I can
heal you and say get them now the nice
thing about this is I thought about it
was this actually chords pretty well
with characters like rogues now you
might think right rogue and cleric wait
this is the order cleric well as I
thought about the rogue I thought well
if this is a character who was sort of
this Inquisitor mode he might often work
with spies you could imagine like this
character bursts into like there’s the
evil cult that’s going
in the city and he has a spy one of the
cultists is actually on his side or
maybe it’s the party rogue in disguise
this character can you know the rogue
King dive in and make a sneak attack on
the leader and then this character can
throw a heel on the rogue and the road
gets to make another attack and use that
sneak attack again
now caveat not playtested might be way
too good but I like the flavor of it
thought this is something that makes
this this cleric really feel like a
leader the other nice thing is it makes
your buff spells feel fun because you
throw the buff on someone and they get
to make immediate use of it if it’s
augmenting their attacks so that’s why
now I’m gonna turn it around that’s why
at first level I threw bless as one of
your domain spells that that being a
nice spell to throw on there to really
boost a character it’s also something
where I threw now one other thing I
threw blasts on there and then a lot of
the other ones sort of deal with this
idea of imposing order so command hold
person spiritual weapon is one what I
felt like flavor flee it felt kind of
cool but I don’t know if it’s the exact
right answer there this idea that I’m
gonna call upon my Dee Dee’s weapon to
smack the evildoer over the head or the
enemy of order mass healing word just
feeling like an easy one it’s a bonus
action I can hit it hit the entire party
and pick one the most effective
character to make an attack slow being a
good way to bring someone to justice so
that evil cult leader is trying to get
away I throw slow on them and let the
rest of the party take them down such
right there is slow on them then I you
know maybe bonus action well I can’t do
that the but anyway it’s it’s good in
this idea bringing some to justice the
dominate spells the same way dominate
beast in person this idea that I can
impose order I can force you to do
things I can bring you to heal
Guardian of faith this idea of
protecting the faithful feeling like an
order domain thing and then commune
being like well okay this is a cleric
who wants guidance so being able to cast
that spell to get insight from from the
gods felt felt flavorful and OnPoint
but you can see especially at first
level having blessed in there it’s kind
of a pointer I thought about some other
buff spells here but you know I looked
at like spell like aid just didn’t quite
fit in with what I wanted to want it to
do so this might be something where in
play tester and like
a revision before going out this this
might you might change a bit but it felt
like a good starting point so that’s our
big mechanic first level you are leading
the charge and you’re really throwing
buffs on your friends as much as you can
especially your high damage friends like
those barbarians and rogues to really
lay the smack down on your enemies but
as the cleric you control it so you get
the feeling of a bit of the tactical
smart person here right I’m gonna think
about my buffs not only in terms of the
party’s benefit but what could it do to
really lay some hurt down in our
monsters our enemies so then now the
four more benefits for the class we’ll
go through but you actually get three
and I’ll talk about that when we get to
it so it’s like a level this is where
our channal divinity comes in and I
actually gave this this domain two
different channel divinities because I
felt like it had two separate needs I
wanted to address this is a I think I
don’t know the proportion but we often
either see channel divinity coming in at
second and at sixth or coming in at
second basically second level it’s
almost always channel divinity to give
you that flavor that way to you know
that that additional utility out of a
fairly and our ability and it’s six
level that can come in if the second
level one if we feel there’s more a
broader use that makes sense the domain
otherwise typically you get some sort of
like static benefit here but orders
demand demand was this idea that I
pictured the order domain cleric it goes
into a tavern
it’s a rowdy crowd and this cleric just
speaks a word and everyone goes quiet
right he’s here to find a thief or that
cult leader we’re trying to track down
this cleric speaks a word and crowds
listen so what I did here was I stole
some mechanics from the sleep spell
sleep spell it has you roll some dice
that gives you some total hit points
worth of creatures you can affect and in
this case of sleep you perhaps not
surprisingly given the spells name put
them to sleep in this case it lets you
put a command spell on on these other
creatures so this is really meant to be
a it can be really useful and in combat
if
just shut down a mob little I’m not just
my little mob a bunch of creatures or it
can also be useful in a more social
situation now as I think about this this
might be something where we need to
specify if it’s in combat maybe it
doesn’t work creature gets a saving
through because I did think of this when
I think of the use cases when I think of
the story I often think it this is not
during a fight but then again it’s kind
of fun let’s maybe play test this and
see how it goes we don’t I don’t think
about it I want to play play test
something that I know is broken because
that I’m not gonna get good play test
feedbacks already know people gonna tell
me this doesn’t work but I also do
always want to try to it’s good to push
things it’s good to see where boundaries
set and it’s good to take a risk
sometimes on something that’s kind of
cool and maybe it’ll work well but so
this is where we are with your second
level ability the six availability is
one that’s really meant to be used in
combat
this is a bonus action you present your
holy symbol and select a creature within
30 feet of you it should say that you
can see until the start of your next
turn junior allies gain a +5 bonus to
all damage rules against that creature
+5 might not be the right number but
that’s a good starting point if damage
applies to multiple creatures including
the chosen one wait that might be
something wrong yeah I don’t I think I
can just oh whoa I see this is for
things like fireballs so be thorough
fireball it includes the creature the
benefit applies only to that creature
you don’t apply it to everything in the
area of effect that language might need
me clean up a little bit but that gets
it there so my thing is looking at the
six number one I might want to go back
that makes me feel more like I want to
sculpt the second one to be really more
of an out of combat use because my six
level one is coming in you don’t want
these abilities to feel like they sit on
top of each other because and the player
feels like I’m not really getting a new
toy I’m just getting a new way to use
the thing I already have and maybe I’m
happy using it the way it is now so I
have to consider that there’s a chance
that if I think if I kept orders demand
as a ability I can use in combat I might
make this something different make it
not use channel divinity but we’ll see
we’ll see where we get that now I said
before that while there is four features
really there’s only three divine strike
is purely here to let the cleric keep up
in damage output with other characters
this is just a boost to your damage back
when we designed
we found that giving the cleric a second
attack here was a little bit too good it
also left clerics behind who are really
going to be dependent on well a cleric
using can trips doesn’t need a second
attack to keep up with damage there can
trips scale up so instead we decide we
settled on giving use an extra die of
damage that was enough in our
spreadsheets to make the cleric feel
like okay still competitive but also
meant we could throw an energy type on
this damage in this case force damage to
give you a little bit of a you know a
boost that you know a fighter barbarian
doesn’t have automatic access to but
really this is just divine strike is
just here purely for the the math and
balance of the game we don’t consider
this to be a really a feature of this of
the subclass per se we just really see
it here because it’s what the class
needs to keep up but then I had an idea
I decided since this is something we
just put in here is just a supporting
pillar why not try to do something fun
with it so it’s 17th level now remember
you’re getting 9th level spells really
that’s like your capstone ability as a
cleric that’s like your really cool
thing but you know within the domain we
still want to give you something it
feels really neat and really over the
top
and I’m just gonna confirm that right if
we go to the cleric we go to our class
features oh that’s right your divine
intervention gets gets beefier at xx
level the wanted ticket well we’ll do
that later I can’t remember if that
actually makes it something we we think
is now actually a key part of your
character or for just a flavor thing but
in case it’s 17th level we want to give
you a really nifty ability so that makes
you very distinct because your subclass
came in at first level it’s really part
of defining your character we really
want your awesome capstone thing if it
can flow through that subclass that’s
where we want to take it and this one is
when you apply your divine strike damage
to a creature so I smack someone with a
weapon your allies gain the benefits of
your divine strike against that creature
until the start of your next turn so
this is pretty good now it might not be
quite good enough in my all that initial
to DA damage is at 14 this ticks up to
to d8 force but it the the drawback here
is it does rely on you making a weapon
attack so that might not be broad enough
but this is something where I’d feel
comfortable playtesting it you just try
it and feel like
am I being forced to make melee attacks
more often at this level I’d also want
to be able to cast us you know maybe I’m
casting spells more often so this is the
one thing here that playtesting could
really show us is how does this
character work and play how do I want
this character to function what options
my going for I can picture kind of a
couple of different ways you might
mainly be using weapon attacks
augmenting with bonus action buff spells
to get the most out of your voice of
authority but I could also see a desire
for this character to be using more like
I can still use my buff spells as my
full action and maybe there’s something
where my bonus action isn’t being used
as much so that’s something which this
is also a good case we’re just building
a 17th double character can sometimes
give you some sense of okay based on the
spells the spells I’m seeing the choices
I have here is kind of where I think
this character is gonna end up so that’s
another good way to play test something
when you have a new subclass is build
that character for first level build
that first level character did you have
fun was it enjoyable do you feel like
your characters effective just use that
gut gut check then Inc just level that
character up to whatever it like in this
case level 17
obviously 18th on up I’m probably not
going to see any changes maybe I will
continue a level up just to be sure but
it can be useful just to go through the
process of okay I’m leveling up how do I
feel this character developing do any
obvious gaps appear going back to the
rogue example that’s a really good one
when when you’re making that character
and you’re writing that stuff down you
might realize hey I’m using my bonus
actions in three different incompatible
ways now I can kind of get a sense of
why this might not work so the yeah and
is a Gaius Octavian point seventeenth oh
you have ninth double spells do you
really want to be swinging your mace
yeah so this might be something where it
needs a little bit of work but I guess
that’s something where I would probably
just go over to DNA beyond make up a 17
little cleric and this is where since
this domains not in D&D beyond right now
I can still get a sense of what they may
be like a war domain cleric might look
like I might just say okay I’m gonna
make a war domain cleric but I’m gonna
really focus on buff spells rather than
necessarily but I know war domain is
it’s a cleric command that is more
oriented toward close-combat so that
that’s a good comp that’s a good tool to
use if you you know because you can have
to compete let the website automate
everything rather doing it by hand it’s
also very good for a quick first pass on
what that character might look like so
that’s what we’ve got here so I worried
just about five of just a couple of
closing elements where I head out but uh
so let me know was this more in useful
was it more insightful than actually
seeing me type things out in a rough
note order or was it more interesting to
see some final design something that I
worked on before I came into the show
no to be fair to me things like a Giants
law I do think about it before I come in
I’m not just making up as I go
I am making up as I go in some cases but
there’s some specific pieces but
generally I take some notes I have an
idea of where I want the design to go
the and I think that’s also important
you know when you’re sitting down you
know I used to be a freelance game
designer I had a full time job I came
home from work and I did some freelance
you know I’d write what I found though
was the writing went much easier if I
didn’t use my writing time as my idea
time seeing that blank page and thinking
wow what am I going to put here was very
intimidating but if instead like let’s
say at the time I was a programmer I
might doing my lunch hour just pull it a
notebook and just sketch out a few
really basic concepts for a character
class or feet or spell or whatever it
was what that meant though was at that
night when I sat down like after dinner
at eight or nine o’clock with that open
word document I wasn’t coming to the
table going okay now let’s come up with
some ideas I already had some ideas that
I could play with I could just start
writing out and see where they took me
but having that sort of pre-work those
notes those ideas ahead of time to me it
almost felt like you know if you’re
gonna exercise is gonna lift weights
you’re gonna run a marathon
I felt like my warmup it’s what got me
ready so now I was ready I mean it also
gave me a plan right it’s sort of if you
go to the gym and you have no idea what
you’re gonna do just looking around at
all the equipment you might just end up
getting overwhelmed but if you go in
knowing hey today is leg day right or
today you know I’m gonna run you know
it’s today I’m gonna do my you know two
miles on the treadmill
you have a plan you just go in and
execute know that execution would be
really hard but you’re already halfway
there if you know what you want to do so
that’s something to think of you know
when you’re when you’re doing it
yourself don’t come to the table you
know think of the difference between
time to think of ideas it might just be
you in a notebook and time to implement
those ideas I think a lot of times when
we start out we tend to conflate those
two things rather than thinking just
have somebody fun with ideas and then
maybe puts less pressure on you when
you’re actually writing and what I also
encourage you to is you know if you have
an idea sometimes when you’re looking at
that blank sheet of paper let that open
word doc and maybe you don’t have any
confidence in your ideas one piece of
advice I got that’s been very helpful is
throwout you put your worst idea
implement your worst idea right and
people just go ahead write it if it’s a
class subclass whatever go ahead and
start writing it and then ask yourself
why is this idea bad and that might
start giving you some insight into what
a good idea could look like and in any
case like a I’m gonna tell you it’s you
know to be honest II I I am where I am
because I’ve had a bajillion bad ideas
we don’t get to the ones that work
unless we’ve gone through plenty that
don’t so don’t let that intimidate you
now I know that’s easy for me to say it
might be harder for you to live if you
haven’t sort of been to that before but
uh that’s just my my sort of
encouragement is don’t let today’s
failures undermine tomorrow success so
anyways it’s been great I will see you
all next week now I’m gonna get Gary
Khan next week but we’ll still have our
episode as normal and we’ll still we
shouldn’t have any interruption due to
Gary Khan but if you are at Gary Khan
next week I’ll be arriving on Wednesday
so we’ll have one more person before
then but be sure to hit me up say hi I
can sign a book or just chat game design
and next week depending what I’ll
probably good by the end of the week is
figure out if I’m gonna show up with
another written up one what I think I
want to do too is write up the giant and
show that off and finish up the Acrobat
and maybe if I’m feeling really
ambitious we’ll have another new one to
show off but yeah
so thanks a lot everyone I will see you
all next week