Since every game I play ultimately feeds back into D&D, here's my insight so far from getting back into 40k and diving into Age of Sigmar:
— Mike Mearls (@mikemearls) June 29, 2017
Apply the planar traits from the DMG descriptions of the outer planes (or elements like them) to regions of your campaign setting.
— Mike Mearls (@mikemearls) June 29, 2017
Back that trait up with a story element that sparks adventure. Here's an example from my campaign world:
— Mike Mearls (@mikemearls) June 29, 2017
Tomb Root Forest: Healing here is maximized. Trees and plants grow rapidly here. Cut down a tree and it regrows in a day.
— Mike Mearls (@mikemearls) June 29, 2017
The forest grows on top of a demon lord who invaded the world. The druid conclave conjured roots to drag it into the ground and bury it.
— Mike Mearls (@mikemearls) June 29, 2017
To this day, the trees grow and their roots bore into the writhing demon, torturing it endlessly. Its howls sometimes echo through the wood.
— Mike Mearls (@mikemearls) June 29, 2017
Tremors shake the wood as it struggles, but they grow rarer as it ever so slowly dies. Druids dole out revenge in the lifetime of a forest.
— Mike Mearls (@mikemearls) June 29, 2017
What happen then when the dwarves come logging en masse and weaken the forest's hold on its prisoner?!?
— Mike Riverso (@MikeRiverso) June 29, 2017
That is exactly where an adventure begins – a regenerating forest would be an awesome place for logging! #wotcstaff https://t.co/U7XsxN3Nq6
— Mike Mearls (@mikemearls) June 29, 2017