Comment from discussion What were some of your personal design goals/preferences for 5E that you feel either weren’t implemented the way you’d have personally liked, or got cut fro the final release entirely?I touched on this earlier, but I’ll go into more detail here – I’d love get rid of XP and maybe even level benefits and replace it with a system of rewards based on your deeds.
I love how in Elder Scrolls games my character improves at the things I do. If I sneak a lot, I get better at sneaking. I’m not sure there’s an elegant way to make that work on a tabletop, but I think it would be cool.
For more noteworthy stuff, I imagine a system that gives you special abilities based on deeds you complete in game. Let’s say your fighter manages to wrestle and kill a stone giant. That might earn you big bonus to all checks made for wrestling and a special ability when fighting giants.
It’s the kind of system that I think can work for an individual group, but I’m not sure it works as something you create for a mass audience.AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.
I love how in Elder Scrolls games my character improves at the things I do. If I sneak a lot, I get better at sneaking. I’m not sure there’s an elegant way to make that work on a tabletop, but I think it would be cool.
For more noteworthy stuff, I imagine a system that gives you special abilities based on deeds you complete in game. Let’s say your fighter manages to wrestle and kill a stone giant. That might earn you big bonus to all checks made for wrestling and a special ability when fighting giants.
It’s the kind of system that I think can work for an individual group, but I’m not sure it works as something you create for a mass audience.AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.