Smashing together day 1 and 2 of #AprilTTRPGMaker –
1. I’m Mike Mearls, creative director on Dungeons & Dragons.
2. I live in Kent, WA, a suburb south of Seattle. pic.twitter.com/AuYXUYljhi
— Mike Mearls (@mikemearls) April 2, 2018
Day 3 of #TTRPGMaker – I got started with RPG design back in 1981. My copy of Keep on the Borderlands was missing its map. I drew my own on strips of excess wallpaper from one of my dad's home improvement projects. I also designed a few new levels of Frogger while I was at it.
— Mike Mearls (@mikemearls) April 3, 2018
#AprilTTRPGMaker Day 4. My job is to create a melody of game rules and story that allow players to be someone else for a few hours (or several someones, for DMs). I think of it as cosplay without the costume and a character you created.
— Mike Mearls (@mikemearls) April 4, 2018
Day 5 of #AprilTTRPGMaker – favorite thing i’ve worked on is a project we have not yet announced. Really excited for it. For stuff i can talk about, Xanathar’s Guide. From process and teamwork to final result, things came together.
— Mike Mearls (@mikemearls) April 5, 2018
#AprilTTRPGMaker – favorite game mechanic.
Not going to cheat and say one I worked on, so I will instead say a tie between fronts as presented in Dungeon World and the die mechanics of FFG’s Star Wars games.— Mike Mearls (@mikemearls) April 6, 2018