Our fearless crew be settin’ sail from Waterdeep for Port Nyanzaru. What are we taking in trade, what are we bringing back, where would the trade winds have us stop along the way, and how long would the journey take? Many thanks! #dnd #noteleporting 1/4): Finished ironmongery (nails, bolts, hooks, hasps, hinges, pots, pans) and good boots always popular cargoes from the Deep to Chult area. Food, spices, herbs for medicines always popular in the other direction.
— Ed Greenwood (@TheEdVerse) July 1, 2018
2/4): Sword Coast prevailing winds and currents let you stop just about anywhere up and down the coast that’s good anchorage (and doing so to sell and buy small amounts of cargo, and reprovision with fresh water and crew food, is the norm.
— Ed Greenwood (@TheEdVerse) July 1, 2018
3/4): Tharsult is the “crossroads neutral ground” port of call where prices are lowest because competition highest). Time of journey depends entirely on weather, time of year, but provision for the worst case: two tendays.
— Ed Greenwood (@TheEdVerse) July 1, 2018
4/4): That allows time to remast and repair after being caught in a bad storm. The trip can be done in almost half that time if EVERYTHING goes your way (strong, steady favorable winds, no fog or pirates or sea monsters, etc.). Safe voyage!
— Ed Greenwood (@TheEdVerse) July 1, 2018