I want more sad PCs in D&D

One thought on “I want more sad PCs in D&D

  1. D. Walker says:

    Counterpoint – hardship is too often used as a lazy writing shortcut, replacing actual depth and interesting character facets with cheap melodrama.

    Not every character should be a flawless hero type, but at the same time there are far too many tragic orphans, persecuted exiles, and brooding angst-ridden revenge seekers sulking their way through D&D adventures.

    Happy or sad, what makes for a good character is depth and realism, such that people can connect with them and take interest in their fates and fortunes.

    The key is striking a balance between your characters strengths and flaws. Being too perfect makes them flat and boring, but so does being too deficient.

    The perfect-seeming knight in shining armor becomes much more interesting if they’re secretly a coward, but hide it under all their bluster and bravado.

    And the street urchin orphan who tragically witnessed their parents die some terrible death and swore revenge suddenly becomes much more interesting if instead of moping and brooding all the time, they’re unflappably cheerful and unwaveringly optimistic, even in the face of great hardship.

    Give your characters interesting motivations, quirks, and contradictions, and you’ll have an easier time making them feel alive and believable.

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