@Jeremyecrawford. With warlock invocations, what was the balancing process there? I.E disguise self at lvl 2. But jump at 9
— Severayah (@severayah) January 31, 2017
Frequency of use changes value. E.g., A and B might = 1 point of power apiece with limited use, but A = 2 and B = 9 with unlimited use. #DnD https://t.co/0GLQlYXDoU
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@severayah So to clarify, it was decided that jump would be used more than disguise self? Just as an example as they’re both 1st lvl
Unlimited super jumps are potentially more disrupting of regular play than unlimited disguises are.— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@raymondhweiss @severayahexact opposite would be true in every campaign I’ve played in or ran including all the published ones for 5e I'll unpack my tweet. Disruption = going against what is normally expected for a character/story/situation.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@raymondhweiss @severayah We expect a class to excel at the things that it excels at in its literary, folk tale, and cinematic inspirations.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@raymondhweiss @severayah In its inspirations, the warlock is cunning, even deceptive. Disguise self is thematically nondisruptive for it.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@raymondhweiss @severayah Super jumps (effectively a speed increase) appear in a few of the warlock's inspirations. Not a regular element.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@raymondhweiss @severayah When we don't want something to be common to a class, we push it to a higher level or omit it entirely.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@raymondhweiss @severayahguess don’t expect athleticism from lock so counter to class but disguise disrupts expected story/situation more Class fantasy overrides almost everything else in our design. To us, a class must fulfill its archetype.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@raymondhweiss @severayahit makes sense but it means many of the lock invocations are a letdown by time you can take them That's something we keep an eye on—what's satisfying. We also give multiple choices to help you find one you like.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@severayah @raymondhweissWait. Speed increase? I thought regardless of junp distance you still needed the move for it. Jumping, say, 30 ft lets you reach a ledge, for example, in an amount of time that normally requires higher speed.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
If only the most powerful or odd members of your class are expected to be good at something, the class gets it at a higher level. #DnD https://t.co/8eUoZsebOW
— Jeremy Crawford (@JeremyECrawford) January 31, 2017
@BrandesStoddard @raymondhweiss @severayahMarvel’s Mystique is a pretty good example of maximally disruptive Disguise Self. But it isn't disruptive for Mystique. It's key to her archetype.
— Jeremy Crawford (@JeremyECrawford) January 31, 2017