In fact, the only real difference I can ascertain
between a D&D campaign and a serialized TV drama
is that, unlike a TV show, a D&D campaign isn’t likely
to be televised. (Having said that, I dare someone to
prove me wrong. I will pay tribute and homage to
anyone who actually manages to turn his or her D&D
campaign into a TV series.)
One of the payoffs for thinking about your campaign
as a TV series is that you’ll have an easier time
remembering what’s important: the characters and
their ongoing development. That’s why the players
play in your campaign. It’s what makes designing
adventures so much fun. It’s about the journey of the
characters and the bad things and hilarious s**t that
happen along the way. One of my favorite things about reading The Dungeon Master Experience by @ChrisPerkinsDnD is that it is a time capsule…This was back in March 2011…
If only he knew then… The Dragonlance novels were written in the 80s largely based on a campaign being playtested at the time. They were adapted into a cartoon movie that clearly missed the mark but there’s the precedent. If you want to have some fun on a Friday night compare the modules to the books.
— JOE MANGANIELLO (@JoeManganiello) May 7, 2021