VIDEO
hello and welcome to a special edition
of and beyond we are live from origins
game fair in Columbus Ohio we are
kicking off hours of interviews and
updates that will culminate in a live
play session where dwarven Forge will
exclusively reveal a build from their
upcoming kickstarter six return to the
caverns I’ve gotten a sneak peek and
trust me you do not want to miss this
I am Adam Bradford I’m joined at this
amazing table provided by our friends at
wormwood by esteemed fellow adventurers
Chris Perkins
Jeremy Crawford last but not least my
co-host for this shindig mr. Todd Kenner
well we just throw this open right now
let’s just like yeah it’s a good idea
yeah yeah he’s blind at all because I
until you told me it was dwarfed and
forged under there I thought actually
the Wicked Witch of the West and yeah
this is the interview unless you want
talking about like Wonder Woman for like
three minutes like we do Oh watch out
yeah pop culture before our actual
interview much to the detriment of our
time uh so let’s talk about water deep
bench of the mad mage I’m just kind of a
big question but what was your favorite
bit about each is there like one aspect
of either them whether it’s an idea
whether it’s a villain whether it’s a
dungeon lair because there’s something
that really stood out where you’re like
super excited the idea of having a
campaign based around a city of the size
of Waterdeep yeah with as much character
that the city has was very interesting
and just knowing the lore of Waterdeep
that it’s got this huge dungeon
underneath it just waiting to gobble up
the adventurers at some point made it
kind of irresistible yeah yeah for me so
about Dragon and iced my favorite thing
is basically city as toybox we have all
these different things to play with and
then my favorite thing about
dungeon of the mad mage is that each
dungeon is in a way a standalone
adventure and they are many of them are
zany
I think a DM is gonna have a great time
running through that entire campaign or
just plucking individual levels out yeah
and I mean honestly you could basically
airlift those those levels and drop them
into any campaign setting build a story
around them so it’s especially I’m a DM
as a kit basher I love to take things
other people have created and then make
them my own so these two books in a way
are built for dm’s like me it’s like oh
give me all these goodies and I’m gonna
tinker and build a you know a thing I
mean I take ice tries to get you so
invested in the city that you don’t want
to leave but at some point around fifth
level we sort of expect the characters
are gonna want to go under mountain is a
natural lore but the way under mountain
is created is it’s an in-and-out
experience so you can come and go and
come and go which means the DM can pull
the characters out of Waterdeep for a
while to go on some other adventure but
then they can always come back to under
mouth and if they’re looking for
something to do or push them out right
yeah well I like about dungeon of the
mad mage is it almost sounds like a
stack of modules and which is like a
cool thing yeah it’s great from a design
point of view from a creative point of
view because every levels kind of got
its own bosses and themes and feel and
atmosphere and so we got to create a
bunch of basically mini villains
running around in the dungeon that dm’s
can play with what did did Diablo play
into that at all like from a video game
perspective because when you play in
Diablo you town portal back yes so
between that yes
sounds very similar to them yeah the
structure of under mountain because it’s
the mad mage himself Hollister likes to
use gates in the dungeon to teleport
people around
it has a very Diablo feel now under
mountain predates Diablo so the question
really should be yes is Diablo based on
so speaking of villains that dragon
heist in particular and then obviously
as the the titular mad mage you know
makes an appearance in that book but we
have four different kind of primary and
antagonist right and when I heard about
this book and the way that it approaches
the seasons I was just enamored talk a
little more about that so dragon heist
it takes place on water deep but the DM
decides what season the adventure
unfolds during and the choice of season
determines development or vice versa
the DM gets married to one of the four
villain options and then the villain
that they choose determines the season
which the story unfolds the reason we
did that was twofold one we like the
idea of just showing off water deep at
different times of the year because
there are dramatic changes to the city
that happened over the course of seasons
like for instance winters and water deep
are very very harsh and people tend to
lock themselves in their homes and the
gates to the city close all trade is cut
off the harbour freezes over it’s very
very different from like water deep in
the summer when a heat spell sort of
settles on the city everybody’s airing
themselves out in the open and
socializing and they’re all these
parades and festivals happening so it
was an opportunity for us to just bring
the city to life at various times of the
year the other thing is when we were
breaking the story
we didn’t have a particularly ylönen
mind to be the the one who’s challenging
the heroes are trying to steal the gold
that is sort of the thread the main plot
thread of the story so we just put on a
white board a bunch of ideas of who the
villain could be and then kind of just
hedging our bets and said one when we
can just have more riddles we can
structure the story around each of them
and give them each a different reason
for wanting the treasure so is there any
flexibility built in to have all four of
them take apart okay absolutely yes
because you could decide to play through
all four seasons and tweak the story
along the way part of our motivation
here is also we love the idea of a DM
feeling like he or she has agency right
from the start I mean this is something
that was originally explored in D&D way
back in the original Ravenloft of you
know you do this card reading at the
beginning that can change the whole
course of the adventure so here it’s
built in as a choice and it also has a
great effect in that it helps the DM
focus because it means once the DM has
chosen the villain they’re gonna use the
DM doesn’t then have to try to ingest
the entire book the DM can just focus on
all right I need to understand the bits
of the book that are about this villain
this season and then if I want to delve
into the others I can read those next
right so it also makes the book more
digestible and again this is something
we do in under mountain as well where
again you only need to know the one
level you’re about to do it so it’s
gonna make I think both books will make
DM correct
pretty easy without spoiling I’m not
gonna time spoil it spoil everything
but in Dungeon of the mad mage how
insane is this going to get because I
think it’s very easy for people who
don’t know the history of what’s
underneath under mountain how crazy
things can get because it’s not it’s not
like a dungeon with like it’s a stones
and torches and there’s like gates you
have to open it gets so much more
intense and strange
it gets more bizarre sort of the deeper
you go down so what seems like a very
normal dungeon on like the first level
you start to see the introduction of
weirder and weirder things as the as the
deeper you go but under mountain has
such a long history a number of
different kingdoms or creatures have
lived down there over the years or added
to it or built on it sections of the
dungeon were built by the drow other
sections were sort of carved out by
dwarves and Durga and then of course
Hollister and his apprentices went down
there and did a bunch of shenanigans
there have been you aunty lost you
wanting societies down there all kinds
of crazy stuff and then the deeper you
go the deeper you realize oh there were
like miniature civilizations oh there’s
a mind flayer colony rocking down here
and then then there’s just some
completely off the wall stuff this is a
bit of a spoiler but anybody who’s
familiar with some of the old under
mountain products will know that this is
here so I’m sort of spoiling but I’m
sort of not that is that one of the
levels of under mountain has a gateway
to an asteroid that orbits the planet or
Oh in this string of asteroids called
the tiers of saloon a so you spend part
of the adventure on an asteroid fighting
the stuff that’s currently living there
which I won’t spoil this how do they
breathe that is all covered in the
adventure she heard asteroid so how do I
go one of the inhabitants of Waterdeep
yes I mean yeah so again for anyone
who’s not familiar with under mountain
in in some ways it is like a Museum of
dungeons yes it is almost like if it
were an amusement park you could go into
a lobby and there would be posters of
like do you want the mind flayer dungeon
experience the drow dungeon experience
and then you choose and you go in and
you
it’s Dean D Disneyland yeah that’s real
with Easter eggs it it crosses the
streams a little bit by introducing
themes from other worlds and other
settings and there’s lots of
foreshadowing so you might find
something on level six that only becomes
relevant or significant on level 22 all
right how many levels are actually
detailed in the book is so twenty three
levels of under mountain are detailed
two plus the satellite settlement of
skull port which for those who are
familiar with the setting knows is a
subterranean town that is sort of
attached to the third level of under
mountain that has been a period at
various periods of history occupied by
pirates drow criminals and all kinds of
bad folk okay and it’s currently
currently the base of operations for the
Sabbath Art Guild
speaking of xanthor and maybe you don’t
relate to any of the villains these four
major villains but all right Jerry who
do you think Chris Perkins amongst the
village we’re going there and Christine
I do the same because because wait are
we spoiling who the villains are well I
think we’ve known there’s a giant poster
looking at a stream of many is so so so
in the D&D Department for over a decade
we have often speculated that Chris is a
clone so I’m gonna choose mansion that
makes sense in fact he could be the
Moriarty from Star Trek next generation
and she won’t think I look like the art
of Jarl axel you should do some cosplay
at some point yeah I’m a bit of a bit of
a cipher so and so so is Manchu yeah I
can see that we may get you that
gauntlet yes
I need a Thanos golem yeah I know what
you would do with it what would Jerry be
uh I gotta say
Jarl axel Thanks he said thank you very
colorful well-spoken erudite dashing I’m
a louse that’s why says I’m his LinkedIn
[Laughter]
what was that like to bring Jarl axel
with all of that history I’ve read what
20 plus books with darling it probably
at this point what was that like to
bring him back into one of these
adventures we’ve never actually featured
him or any other sort of major novel or
antagonist from Bob Salvatore’s books
before for me it was just so I’ve always
been enamored with Durrell axel because
he’s so iconoclastic he’s is the anti
dressed yeah the other drow who doesn’t
behave like a drow in a lot of respects
and he’s just a complex villain he’s
also the type of villain that you can
really really kind of love of all of all
the villains in the dragon high story
he’s the one most likely to end up as
the party’s friend which is an
uncharacteristic role and one we’ve
never really showed off in a fifth
edition adventure before so the other
thing I like about him is you never
really know the depths of his plotting
so he’s always ten steps ahead of you in
any chess game
but and and so just that kind of level
of smart billing always intrigues me now
I was personally nervous because I I
wanted to make sure he was treated right
I didn’t want to despoil the character
in any way right that Bob come at me
with a machete wait here comes right now
but I felt like you know Jarl Axel’s
motivations in this particular story are
unique to this story but they make sense
in terms of his character and his
current role in the world and in the
political landscape of the north it and
actually one of the things I love about
the Jarl Axl’s role in the book is
everything having to do with him is a
great example of that toy box element I
don’t want to spoil too much but he has
come on he has an entire group that
can’t a DM could actually reuse over and
over again and not just in water deep
because they travel around so Jarl Axel
and his group could end up being a
recurring element in any fr campaign yes
because of just the nature of what
they’re doing in this city what they
might be doing in other cities one of
the cool things about the dragon high
story is after you’ve chosen your
villainy like you alluded to doesn’t
mean that the other villains aren’t
around
but in Jarl Axl’s case he can intrude
upon another villainous story as an owl
so now I with the villain or look the
poor characters okay he’s not he’s not
the villain
I’m it’s not as best right now he is
helping the characters thwart the
villain it’s a very very interesting
role for him
zan Thor I’m in love with just just
because of the goldfish that could have
been such a one no villain yeah but you
give him this little thing and I kind of
love him now yes even though he’d
probably kill a lot of people a lot of
society constantly having to swap it out
yes
like I I think I’ve known people where
you just have to be on like to this idea
came out of one of the earliest
discussions we had of a dragon heist
story as soon as we knew that well as
soon as we knew it was gonna be based on
warranty we knew the zanaffar was gonna
play some role yeah we didn’t know at
the time he was gonna be the villain but
one of our first consultants that we
brought out was Charlie Sanders it was a
DM he loves the game he is a writer he
was a writer on key and Peele he’s got
comedy chops and we were brainstorming
him what the Santa Thor’s criminal
organization looked like and felt like
and one of the things we decided was to
humanize the Santa thar and also add an
element of chaos the organization by
saying that the only thing he really
loves us this dumb fish right and if
that the characters ever capture the
fish or kill the fish it would drive the
Santa Thor into such a rage that he
would basically turn on his own
organization and vaporize everybody and
so that’s one way that you can sort of
deal with as Anitha it’s a horrible
moral quandary to kill the goldfish
right dragon heist is has a lot of moral
quandary I can see that as being its own
heist film within a heist film where you
grab the goldfish in a nice lending fish
heist yeah we actually did an
illustration for the dragon heist book
which shows an adventurer stealing the
fish the halfling the half-way Singh
yeah yeah that’s that would be my realm
yeah and in all of this with Scylla
guard a goldfish and
XANA thar it’s a great example how our
books also cross pollinate because it
was actually work on dragon heist going
on that partially in flu
then the prominence of Santa thar and
the goldfish in zennith arse guide to
everything yes even though that book
that book came out last year it was
actually influenced by work we were
doing on dragon eyes and then lovely you
get the flavor of house at hours mind
works by reading the little side the
footnotes oh my god yes yeah master net
wrote those right yes and they’re one of
my favorite parts of the Santa Thor’s
guidebook because when you’re cracking
open code for the first time it’s an
easy access point into the material and
it really gives you a flavor of what
this character and dandy is like yeah if
a DM ends up picking Zanna thar as the
villain and dragon heist reading all
those quotes and zennith arse guide to
everything is actually a fantastic way
to get into the insane minds of that
Boulder yes right right we also had some
contributors on the book some of the
riders that have been gaining some
prominence in the community I’m talking
a little bit about yeah yeah I sure can
so on the DMS guild is one of our
primary methods of letting people
basically share their content with other
people in community and we plunder the
DM skill for writers and with dragon
heists we hired two writers James and
taka so and James hake
to basically work with me on writing the
manuscript for the first book and then
when I came time to do to set up writing
dungeon the matte mage we went back to
DM skilled and also to our adventurers
League which is another venue we have
for cultivating talent and we plundered
what twelve miners from that to help us
tackle the various levels of undermount
I have to admit that it’s easier to work
with two writers at a time than twelve
but it all worked out in the end and I
think that the experiences that they
gain from writing on these products is
gonna make their work on BM skilled and
adventures even better and you had a
friend to that you got to work with
[Laughter]
there’s another we had another
consultants on the dragon heist story a
a remarkable fellow an up-and-comer he’s
alright a few people might have heard of
him I think I think the kid’s gonna be
great yeah name Matthew Mercer who I am
100% in love with and he and I had a
great time
just brainstorming or fleshing out the
villains for Dragon heist and giving
them multi dimensions
and so we brought him in for a week to
basically help us crack some knots on
the dragon my story and pick his brain
about a number of things while he was
here
and so without his contributions I don’t
think dragon heist would have been quite
so magical was it ended up oh you did
step walks and using magical items and
stuff yes so yeah pretty much if any
dandy book has any rule in it whatsoever
yeah that is my baby he just Hulk out
and so I worked on the all of the
monsters NPCs magic items in both Dragon
heist and catacomb and I was joined in
that work working for me by Kate Welch
and Ben Petrus or both of them are on
our staff and then both books have been
polished by editors some of them have
worked on the game for decades and then
also some of whom are new to the game so
both books well dragon heist had
Michelle Carter who’s been working on
D&D for decades
Kim Mohan you know who many people know
going all the way back to first edition
West Nider his work is working with us
now as an editor Matt click and scott
Fitzgerald gray all doing work on these
books to help take something that’s
beautiful and and make it shine as much
as a cancer right yeah well the things
we did in these books is we got two
artists whose styles complement each
other to do the covers tylerjacobsen has
done a number of covers for us did
dragon heist and Cynthia Shepard who was
one of the art directors in the magic
team right and a gifted illustrator in
Iran I graciously offered up her time
dungeon of the madman covered Bower is
nuts stylistically they sort of mirror
each other they do yeah and their
compositions yeah yeah I think we’re
about out of time I’m gonna ask one more
question this one’s gonna be a little
hard probably so for Dragon heist and
dungeon of the mad mage if you had to
describe them with one word
just one word Oh would you use I did it
folks I did it complete balloon both my
one word for dungeon life and mad maids
would be bunkers oh yeah yeah
dragon nice would be we are out of time
thank you guys so much for joining us
I am new to this website but I am DM’ing the mad Mage adventure. The party arrived at the level 1 room with the overhead pool of acid and the statue with the Tiefling heart in the box.
One of the players ate the heart. If a character attunes with the heart their heart is replaced in the box. As far as I can see if this happens it just means death to the character. I’m not sure how the authors intended this to work.
Any thoughts on how I should have handled this a a DM?