@yusakuasanohow would you approach a more elaborate alchemy/herbalism crafting system? it would have to tap into the same power currency as spell slots – letting people simply craft stuff gets broken
— Mike Mearls (@mikemearls) February 16, 2016
@yusakuasanou mean to tap an existing currency(the alch.potion replaces the equivalent 2lvl spell) or u create a new one for the craft? either would work, though my preference would be to create a new one. the wizard-based artificer didn't playtest well
— Mike Mearls (@mikemearls) February 17, 2016