Any ideas on a good, systematic way to playtest archetypes? The way that I like is, lots of multi-class playtesting. I systematically compare established multi classes’ synergy against multi-classing with that archetype and redesigning if I find a combo that outclasses the rest or breaks one of the core rules, like Bounded Accuracy.
— Ruty @ Home (@RutyWoot) April 27, 2019