are the various systems you’ve published for innate/wild talents all supposed to represent the same talents, or different ones? (VGtATM, El’s Forgotten Realms) Does Illistyl Elventree’s wild talent fall into this category or is the Invisible Art separate? I'm wondering how much of this I should mix together for my own wild talents for PCs in my game; if Weave talents are different from the Invisible Art, if you only have one inherited special ability, and so on.
— Erika Muse, the Siren (@icequeenerika) March 27, 2020
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…wild talents rare and mysterious, so learning their limits and details remains a roleplaying journey. It should be VERY rare for one being to have more than one wild talent, unless the talents are related uses of what's really one ability.#Realmslore— Ed Greenwood (@TheEdVerse) March 27, 2020
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D&D loses a lot of its fun if one player at the table is trying to dominate others with a character that has arcane magic, divine magic, psionics, multiple wild talents, subclasses, an arsenal of magic items…and tries to use all of them, every combat round. The sole exception to one wild talent per being is when a deity TEMPORARILY invests a mortal with a special power while on a divine task/mission/quest…and such boons should never come without costs (obligations).#Realmslore— Ed Greenwood (@TheEdVerse) March 27, 2020