O’Wizard of Writing, Master of the Imagined, are there any wizard schools on the Moonsea? Public ones? Not that I know of. Secretive "I know someone who takes 'prentices, meet me in The Cracked Flagon tonight at ten bells"? Several. ;}
— Ed Greenwood (@TheEdVerse) December 1, 2017
The character will eventually end up in Chult, I was thinking somewhere he would probably have met just a few people outside his family until he fled. He he was momentarily possessed by Vecna after opening his grandfather’s spellbook.
Tropical works. Thanks for this! A pleasure! (The Pirate Isles would seem an ideal stepping-stone on a route to Chult…)
— Ed Greenwood (@TheEdVerse) December 1, 2017
Thanks, that sounds like a lot of fun to roleplay! Any advice on something unusual about The Pirate Isles? I really appreciate you taking time out of your day to help me.
Have a wonderful holiday season! In the wake of the events of Wyrmskull Throne, the Pirate Isles are a largely unmapped, lawless and wild maze of thousands of islands, tiny to quite large. Many are the "private retreats" of freebooters, slavers, and smugglers, who tend not to leave their treasures unguarded. …— Ed Greenwood (@TheEdVerse) December 1, 2017
Guardians include spells, poisoned traps, monsters roaming and caged-hungry, and shifts of pirate crew left ashore as "slay-all sentries," who make full use of cover and ambushes and spring-traps to take down intruders without open confrontations. This is your chance to open…
— Ed Greenwood (@TheEdVerse) December 1, 2017
…your monster rosters and use the oddballs, especially combinations of monsters working together to defeat prey. The Pirate Isles are also where fugitives from justice, from usurpers, and the oppressed (drow, orc raiders, "mutant" half-monsters) "run to," to forge new lives.:}
— Ed Greenwood (@TheEdVerse) December 1, 2017