Re: your comment on action economies. Are you saying you don’t think the game has action economies, or that you think it unwise for designers to mess with the existing action economies, or something else? The statement caused quite an uproar at ENWorld. more like the idea of players thinking of actions as resources in 5e runs counter to design. want players to think more narratively, action flow intuitively. Ex: Lame that barbarian with two weapons can’t strike with both and rage. No reason clear why they can’t in narrative.
— Mike Mearls (@mikemearls) April 5, 2018
The idea of actions as an economy to think about is better suited to a more tactical game. We don’t see your turn as an efficiency puzzle we expect you to solve. Players might do that on an individual basis b/c they like it, but not focus of design.
— Mike Mearls (@mikemearls) April 5, 2018
So why have classes that get bonus and reactions as class features? In the barbarian example, you might as well just get rid of two weapon fighting rules and give everyone who wields two weapons two attacks regardless of class.