Game amusing: As a DM I’ll tell PCs what they feel. Terrifying things cause fear reactions, defeats cause anger, loss begets sadness. We don’t get to pick what we feel in life.
What I don’t do is tell them how they ACT in response to those feelings. That’s all on the player.
— Dan Dillon (@Dan_Dillon_1) March 14, 2019
God. Dammit. Musing. Game MUSING. Uuuuugh.
— Dan Dillon (@Dan_Dillon_1) March 14, 2019