As a game of conversation, D&D always involves talk between the DM and the players. Those conversations are best when they're friendly and dedicated to the group's collective enjoyment.
— Jeremy Crawford (@JeremyECrawford) August 29, 2018
As a game of conversation, D&D always involves talk between the DM and the players. Those conversations are best when they're friendly and dedicated to the group's collective enjoyment.
— Jeremy Crawford (@JeremyECrawford) August 29, 2018
Without more context, I can only assume Dude Brahmin is talking of players abusing powerful abilities or features within the game.
If that’s the case, it’s not possible in my eyes (as a DM).
If it’s in the books, it’s okay. If I don’t want it to be so powerful all the time, I as DM have the power to design an encounter and use spells, as written, to affect it and give them the challenge of preventing the ability or feature’s effectiveness for an ecnounter or set of encounters, fairly.
If it’s not in the books, then I allowed it from outside of the books or created it myself and I have no one but myself to blame for it’s power being so useful. And it would be my responsibility to bring the player to talk about how I feel on the power of the ability or feature and let them know why I’m going to change, before seeing how well it performs after edits.
In either case, transparency is a necessity for smooth transitions, as it’s incredibly frustrating for players to have their characters features weakened.