#dnd tip for playtesting: as the DM of a playtest, there's much going on. The most important thing to tell the designer about? Places where information is contradictory or missing, and not easily fixed by a DM. Would a normal party follow the path expected in the adventure? (1/2)
— Shawn Merwin, descending into Avernus (@shawnmerwin) June 13, 2019
Are crucial details missing? Is it unlikely the party will accept the plot hook? Is there no direct connection between Encounter A and Encounter B? What information or formatting changes makes it easier for DMs to run successfully? Note and pass that information on!
— Shawn Merwin, descending into Avernus (@shawnmerwin) June 13, 2019