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Ask The Dungeon Master! Tips and tricks from Dungeons&Dragons designers

oh how many of you are in a D&D game ooh

look at that awesome oh yeah I didn’t

raise my yeah a good part of this

seminar will be dedicated to Q&A but we

want to kick off things by introducing

ourselves and starting a few questions

to get the ball rolling and each of us

dreamt of a question before we came here

that we could ask one another my name is

Chris Perkins I am the senior producer

for Dungeons & Dragons at Wizards of the

coast thank you

my DM cred comes from years of

campaigning the two campaigns I’m

running right now our fourth edition

campaign set in my own campaign world I

talk about it a lot on the D&D website

in a column called the dungeon master

experience you may also know me as the

dungeon master for acquisitions

incorporated and he’s my DM yes and mine

is and we’ll be doing our annual live

game tomorrow at 3:30 in the paramount

it’d be awesome the gentleman next to me

is I’m Mike Murrells I’m the senior

manager for D&D

how many players have you killed over

the years oh I mean sorry not there’s

actually there’s I have a few aliases

I’ve gone

that’s why Mike’s not in the game right

now right exactly all these players are

bad yeah they’re all in his basement

it’s actually cuz I know I have to be on

it it’s because I I DM at homes for the

elderly people the end state survives

yeah Mike Mike I love that you’re such a

dyed-in-the-wool DM that you are drawing

a dungeon right now on that piece of

paper I think it’s to kill yeah just

kind of did some graph paper just going

to hack them together on either side is

I’m Jeremy Crawford I oversee

development and editing for Dungeons &

Dragons and thank you I have a fourth

edition campaign I’m DMing right now set

in my home setting of Oberon that I have

been using since first edition I’m

Rodney Thompson I am an advanced

designer on Dungeons & Dragons I I’m

also a co-designer of the Lords of

Waterdeep board game co-designer dungeon

command and my DM cred is similar I have

a fourth edition Forgotten Realms

campaign that I have run on Monday

night’s load these many years so we hope

that this seminar will be informative if

not entertaining and if it is neither

feel free to walk out at any time but to

get things under way I’d like to ask the

first question of my panelists which is

what in your mind is one thing that

makes a great DM so the ability to

improvise we got these questions before

so I’m not answering just super fast cuz

I’m clever I’ve thought about this I

think it’s the ability improvised like

you know because play D&D is all about

chaos and who knows what the players are

going to try to do so if you’re going to

do one thing as a DM f is one school you

can try to have it’s the ability to

improvise under pressure and really I

mean a lot of cases it’s not always easy

to do so having the ability to just sort

of stall for time would be the second

thing

I can’t improvise and at least keep them

waiting usually that’s a good time like

maybe get dinner

lots of P let’s of P breaks yeah yeah I

get a piece of me gotta do so that’s

probably my two best things at the end

all right uh the the one I’ll say is an

add-on to that and that’s actually being

a good listener which might seem like a

strange thing to say because DM spends

so much time talking at the DM I mean at

the game table but so often to improvise

well the DM needs to listen well to in

and I don’t mean just listen with your

ears but also pay attention with their

eyes to see what’s making their players

smile what’s making them laugh what

maybe occasionally makes them cry and

then improvise Jeremy knows a lot about

this yes I I do actually at least once a

year have a session where I make my

players cry because they’re moved not

because I’m hurting them mace eye sprays

them with mace but yeah a big a big part

of being able to improvise well is just

having a lot of awareness at the table I

would say one of the biggest things that

a good DM can have is patience both with

their players because we all know that

patience players can sometimes be trying

and difficult but also with themselves

just as we talked about improvising

being a really big part of Dungeon

Master Aang when you do run into

something you can’t handle remember to

take a step back to keep calm and keep

DMing if I were to answer my own

question I’d say one of the qualities of

a great DM is really good players in the

group if you’ve got players in your

group who are acting like a bunch of ass

clowns

it doesn’t make one what a difference

how good of a DM you are the story is

not going to be very satisfying for

anybody so Jeremy you had a question

well my question is related to the

answer you just gave and so so my

question to three of you is when you’re

the DM what makes a great player I like

players that get engaged for the game

world and get they’d like to be active

in the design of the world and the

design of the campaign I like it when my

players say hey I want to be a part of a

secret

society or hey I want to lead an army or

you know give me at some idea what

creative things they’re interested in

doing and then take that next step and

be creative right don’t just tell me

you’re in a secret society tell me that

you’re in the order of the crimson Raven

and they do X Y & Z and I imagine one

way that a DM can encourage that kind of

great player is making it clear to them

that they too can improvise and helped

create the world absolutely I would say

one thing that makes a great player is

the ability to pay attention you know

like you know when you read box text

from an adventurer or you’re describing

your room you say you walk into a ten

foot high chamber full of bones and the

first question somebody around the table

asks so how high is the chamber yeah

wait what was give Ethan I’m Rodney is a

worst offender I hate him but also I

like players who can remember the

thousands upon thousands of NPC names

that I throw on there oh my god he is

not kidding yeah so even if they just

could remember the NPC that they’re

actually talking to that would be great

welke and and I lied in that Chris

creates so many NPCs in our campaign

that you know most of us will try our

best to remember the sort of the

big-ticket NPCs but there’s a look there

are lower tiers of NPCs where my running

joke in his current campaign is if and

if an NPC has dropped to one of those

lower tiers that none of us can remember

the the NPC’s named my character always

refers to the person as Expo no no it’s

it’s oh you’re the cook yes so so all we

have so many cooks

we have Magnus so I’d say for me as a DM

it’s probably I really like players who

have a kind of a sense of lateral

thinking like instead of just here’s the

door let’s just go through it is there

another path we can take being a little

inventive and how players attack

problems and taking a bigger picture of

you like if is a haunted house you don’t

just go into the front door maybe you

climbed the roof in Toronto or get into

the second floor or just burn the

haunted house down right

I actually like the visit because me

that’s more interesting it’s more fun as

a DM to deal with that and roll those

weird punches after flaming ghosts

running around oh alright well Mike you

had a question oh yeah so my question

was uh what is your the biggest

challenge you face as a DM I don’t know

I’m gonna pass the buck to Jeremy

because you have no chal challenge hmm

it’s dumped Ronnie do you have a quick

answer deep time you can’t bounce it

right mine is Mike no I think the

biggest challenge I always face

personally is remembering what I’ve said

in a previous session I know that sounds

ridiculous but man I love to run with

things off-the-cuff one of our players

if I see them reacting really well to

something I’ll be like oh yeah and then

the guy says here meet my brother Joe

right and then two sessions later I’ll

be like hey what was that guy’s name

I’ll be like pee break so yeah the

biggest challenge for me is remembering

to actually write things down during the

session when I get super engaged in

dealing with my players yeah now that

that is one of my challenges I will not

cop out though and just say that’s my

answer to oh I might ya know one of my

challenges is because I insist at least

in my home game on making everything up

myself I never run any published

adventures anymore

it means I am constantly having to like

come up with the maps for everything the

names for everybody and so one of the

things I go to for the most help is

ready-made Maps like that’s sort of like

the one cheat I give myself is it’ll

please any where is there a map I can

lift either from an adventure or you

know that the plan of a real world

building that I’ll use for some location

in my campaign my biggest challenge is

coming up with story ways to kind of

make the characters grow during their

campaign so when I

nice once once I know who all the

players are and who all their characters

are I spend a great deal of time

thinking about what’s each of the

characters arcs what do the players want

their characters to evolve into over the

course of the session and finding ways

to pay that off I sort of think of my

campaign a lot like a an ensemble

television series like I’m the writer of

a series and trying to find episodes or

adventures that are going to key off of

different characters so that Jeremy’s

character for instance gets a moment in

the spotlight

Rodney’s character gets a moment in the

spotlight finding those moments and

finding interesting things for their

characters to face a tie-in to the

greater stories is an ongoing challenge

I think my character is a little bit of

a spotlight hog yeah I love how

matter-of-fact were you agree ah

Ronny so my question for the panel is

what’s the one piece of advice do you

always want to give to a new DM a new DM

that’s so for me I would just say just

do it like it’s so easy to worry about

the rule I’ll say noticing and keeping

everything Jami I was going to say it’s

fine if I want an issue you run it jump

in there I saw you last 8 yeah that’s I

really just it’s not it’s it’s it’s easy

to get really bogged down to worry about

all the details and getting everything

absolutely mapped out but most the time

the player is going to do something

unexpected anyway so you can all the

prep you do like maybe 10% of it will

actually come into play so if you’ve

thought about DMing and you think it

seems into it’s just the best way to do

is just is just start just run that

first session and get it out of the way

so yes I DM I remember making the

mistake of like fully detailing out of

town and talk you know detailing out the

blacksmith and the mine near town and

the innkeeper who had this cool story

about you know being this ancient war

hero who had basically settled down and

all that it was completely meaningless

the characters were gone from that town

and never looked back five minutes after

the campaign started

if they could have burned it to the

ground they would I was gonna ask if all

that was left with a smaller ruin right

yeah and you know the dead end keeper

his fist rising up out of the records

saying but I had a story my my piece of

advice would be trust what you love and

what I mean by that is it’s really easy

as a DM to second-guess yourself and

think oh I need to come up with this

story in advance

that’s going to be totally creative and

nobody’s ever seen it before and

tailored exactly to what my players want

your best starting point is just what’s

what excites you what do you love what’s

the kind of fantasy story you want to

tell be inspired by other fantasy

stories or science fiction stories or

any kind of story

that you love and and carry that passion

into your DNA and again just trust your

gut well I’ll say my answer to my own

question is don’t hold anything back if

you have a good idea or obviou I think

is good if you have an idea for

something exciting or fun that could

happen in the next session use it

because you’ll always have more ideas

right I used to do this all the time

where I’d say I’m gonna have this

awesome fight with a treant and he’s

gonna have a laser gun or whatever and

it sounded better in my head and I would

say but that will be a great thing for

two sessions from now and then of course

the next session the game explodes and

my players leave and we never get to

that right you will always have more

good ideas so when you come up with

something don’t save it don’t hold it

back always put your best ideas out

there because that’s what’s going to

keep the momentum going in your campaign

that’s a really good idea whenever I do

the PAX games with the guys from Penny

Arcade I just generally assume that it’s

always going to be the last one right

and so I try to throw everything I can

into that session knowing we might never

do it again because I might get hit by a

bus yeah when I when I was a much

younger DM I would constantly dream up

these amazing banner encounters and you

know these these set pieces that will

blow people’s minds and as Rodney says

you know often the campaign would never

even get there and so the whole thing

was about getting to

destination that we never arrived at and

so now I follow the advice that that

Rodney just gave in every session I

treat it as if we might never have

another session so you know the thing

that’s exciting me now is the thing I’m

putting into this session ooh

well we’ve all had a chance to ask our

own questions this is an hour-long

seminar and we’d like to offer you the

chance some of you to come up and ask

some questions of us related to DMing in

particular if you have other questions

try to grab us after the seminar is over

and and we also have other panels we’re

doing at the convention mm-hmm check

your on in situations where a conflict

between player characters is boiling

over what’s the best tips you had for

keeping story continuity

now you’ll resolve it they’ll kill each

other or whatever but I’d like to get

the story going I like characters we are

talking about player characters as

opposed to players right absolutely

that’d be a different panel all right

but I mean that’s actually something it

comes up in in Chris’s game in I play on

Wednesday nights and at various points

I’m not sure Chris has pushed me into

conflict over the player game yes yeah

yes he has right I probably pushed

Rodney’s character harder than anybody

else I set up huge conflicts with him

and other party members right but I

think the thing that makes it work is a

make sure the players know that at the

end of the day this conflict needs to be

resolved in a way that keeps the

campaign going right one of the things

we often talk about when we talk about

DMing is that there are players who will

say things like well this is what my

character would do it’s okay to have

that conversation with your players and

say do what your character would do in

such a way that the campaign can

actually keep going after that because

there’s there’s real playing your

character and then there’s being

disruptive right so I think just first

of all making sure that you’ve set up

that that relationship between your

players between your players and

yourself is really really important and

also I think just sort of set

foreshadowing it helps

because then the players kind of feel

like they’re building toward it to take

the case of Rodney he’s playing a

character who is a devotee of the Raven

Queen the queen of death and in my

campaign war forged are actually fueled

by necrotic energy not life energy and

so she has charged him her eternal

champion with basically wiping the war

forged out the problem is another of the

player characters is a war forged and

what does that actually mean that’s been

sort of building up or brewing up to the

point when she actually came forward and

said hey Vargas get off your ass and

kill the war fort yeah and now he’s got

to wrestle that issue that’s unresolved

at this point but I think the players

understand that this is all part of the

story and regardless of how it ends up

it’s not player versus players whatever

by the same token in the same group Kurt

Gould another player of mine who plays

played until recently xantham the gnome

bard he got thrown for a loop out of

nowhere and got thrown into hell spent a

lot of time there came back realized

very little time had passed

in the world at large but the party

didn’t want him around anymore and they

threw him off their ship and so you

think it’s all so harsh you threw him

off the ship

he was a known Bard I mean he couldn’t

hey be nice to the gnome nice to know he

could Norris I’m kidding so that one

sort of came out of the blue that was

one that wasn’t very well foreshadowed

and consequently it actually caused a

sort of a minor disruption in the

campaign because at that point Kurt

decided that he was going to go back and

play one of his older retired characters

rather than bring xantham back but

obviously Kurt wanted to stay in the

game so that was the solution that

worked for him and as far as I know they

have no intention of throwing his

current character no I would like his

other character yeah

because he’s not a known bard thank you

and when the conflict is generated by

the players rather than something you

know rather than a seed that the DM has

planted because Chris definitely does

plant these seeds this is where

improvisation becomes so important yeah

for the for the DM to be able to roll

with it and with any bit of adversity at

the game table whether it’s inter inter

party conflict or some unexpected course

of action that the party takes what I

always try to do is see it as a new

storytelling opportunity rather than oh

my god what my plans are being thwarted

instead it’s like no is this awesome

crazy thing I can now do because they’re

being idiots you know or you know

whatever it is thank you like

celebrities um I actually don’t have a

question I just want to give you guys a

quick thank you I think I’ve watched

online or attended every ask the dungeon

master panel has been I read you guys

blogs I’m a big fan of stealing stuff

from your world Chris my party’s in heal

gala Roth right now Wow oh sweet um but

I wanted to just share a quick text

message that one of my players sent me

not knowing that how much of all of you

guys stuff I read and how much I steal

from you so really I think you guys

deserve this credit what he said is I

know you’re going to a place where

everyone cares about the the things that

we care about so you can feel free to

share this my DM is the best DM hands

down and I will murder anyone who

tries to re

Wow so so thank you very much for all

for all the ideas you guys give me and

all the tips over the years and

everything and all the panels it’s been

great great thank you so when when I

played D&D now I look around the table

and I see a lot of iPads cell phones

laptops are there are there any software

tools that you guys use yourselves or

would recommend are definitely worth a

look at things like that for helping the

DM a you know sort of keep track of

notes for instance or keep track of

maybe the 10000 status effects that

happens sometimes uh anything that you

guys would recommend in that area I I

now do all of my DMing with an iPad and

I have my campaign notes in it I create

all my encounters in advance using

Apple’s spreadsheet program numbers

that’s also how I track initiative

because I can quickly reorder things so

yeah by iPad has become my little DMing

companion I also use my iPad I haven’t

there’s an initiative tracker out there

called I think it’s called initiative

right that I use is really simple to use

I have a database program that I use to

track world war sometimes I will set up

slideshows in advance with images if I

know the players are going to encounter

NPCs just load the images on to on my

iPad and say and you know see this guy

right and and that’s a good way to do

the sort of pseudo handout

I guess most what I use I’m the opposite

I’m very old-school I don’t have a

Facebook account I don’t have a Twitter

account I don’t use my iPad I don’t

bring a computer to the table

I just keep everything trapped in my

robot like brain yeah I don’t have a

radical brain I have Dropbox so I just

use Dropbox and everything and so

uniform at work I just see an image I

like I just put it my Dropbox have a

folder that just gets filled with stuff

and so either it’s campaign notes so

after a session I can just if I have a

few free minutes at work I just you know

can go through them but even just

keeping things on air for import that

for just ideas like maps I see online to

someone on a blog posts a map or

anything or just a photo about you know

cool-looking vistas like that I just

drop it all my Dropbox when it’s time to

plan at least echo levels random

collected thoughts or in one spot I can

just go through so thanks um I actually

run a game that has seven players um so

there’s no obviously with fourth edition

combat can take a long time and there’s

also a lot of time in between each

person’s turns so a lot of what I see is

twittering facebooking using their cell

phones and stuff which I’m fine with

they usually also get up and like sit on

the couch but it’s gotten to the point

where a couple of my players last

session started playing magic in between

turns so my question to you is um what

we hardly endorse their magic playing

behavior

my my question is how can you engage the

players when it’s not their turn and

you’re also trying to adjudicate other

people’s turns what one thing I do I

mean on one hand I just accept that a

certain amount of that is going to

happen I mean that’s been true you know

ever since I’ve been D I mean going all

the way back to first addition people

get up they’ll go get you know a drink

from the fridge they’ll you know play

you know more recently play a game on

their phone or something but one of the

things I do is I try to keep the story

going throughout a battle so almost all

wait and this is yeah this is something

Chris definitely does as well in his

DMing is I just keep the description

coming the whole time you know the NPC’s

always have things to say there’s always

some cool thing to describe in the

environment so some some shift that’s

occurring

I don’t assume that once I’ve set an

encounter up that it’s basically sort of

a clock I wound up and it’s just going

to play itself out I just I keep

performing the whole time and and that

usually succeeds in keeping people

engaged yeah I was gonna say too one

thing after I’ve heard other people do

this with with 4e and it’s something I

think is pretty useful if you give if

people have their action chosen before

their turn like as soon as their turn

comes up they know exactly what they’re

going to do you should give like a pasta

bonus or something like that so the

least your it might not solve for

everything but it encourages people to

be at least be ready and that kind of

maybe helps things move along and it

does reward you for paying attention

because you know what’s happening you’re

not just going to fireball those kobolds

oh no they just died on Bob’s turn or

something bad so does reward you for at

least keeping tabs on what’s going on if

it’s a case of a player being indecisive

like they’re just taking a long time to

figure out what they want to do I’ll

skip them and go to the next person and

just once they figure out what they’re

going to do they can jump back into the

initiative order I don’t wait for them

basically got to keep it moving

no no yeah all right thanks hey guys

hello um actually little tip on since

you use your iPads and games I’ve got a

note-taking app that to help me remember

I actually record all my games and I

take notes afterwards I thought about

doing that but I’m afraid than my iPad

will burst into flames

sometimes you have to employers yeah

sometimes we have to go back and censor

but I actually she kind of touched on

one of my questions

most of my players we work by ton so we

very rarely get together so two of the

things that I struggle with are for one

prepping with short amount of time

whenever we find a weekend that we can

actually gain you know I’ve got story

out to forever but actually getting

right for the game so any tips that you

have there and then also when we get

together it’s like we haven’t seen each

other for a while so how do you guys

manage keeping on track on task and

moving the game forward even though

everybody is you know having fun talking

to each other because you don’t want to

stop that but you also want to make sure

you get somewhere meaningful in the game

at the start of a game session as soon

as I feel I’m ready to begin all just

force all the conversations come to a

stop by saying previously in i”m Andhra

and then recapping previous sessions

work everybody just sort of goes oh

they’re in the game now and it all just

sort of stops dead it has a nice

ritualized feel to it especially because

yeah this is another second campaign of

Chris as I’ve played in I know when he

says previously in the block campaign

that’s time to stop talking yeah

and it’s it’s a technique I use in my

home game as well and because I mean

with Chris’s game we play at the office

so we we don’t have audio equipment

where we play but at home I not only do

the the sudden you know the the visual

and the the verbal cue that it’s time to

start but I also have a piece of music I

always play when it’s now the game is

starting it was sort of the theme song

and yeah if you go while between games

it also and one thing I try to do is

have it the first scene of that

adventure you’re going to play is like

really important you’ve you’re it’s a

cliffhanger that’s being resolved or

there’s a really important like just

Troy Sadowski made because I found a

players start talking socially but they

start talking with a game then it’s

easier segue because people know you

know what do we do about this X or Y or

is you know some I’m going to live or

die or something

I mean so if you can kind of plan it

ahead you can sort of tell the players

like here’s almost like get that

preamble done or on email or something

like that so they know coming in you’re

going straight into something really

important as far as prep time stuff I

find cover your ears

that I don’t have to do much prep at all

I just know knowing it but they think I

spend hours and hours and hours actually

planning all this out no III

actually wing it a ton too

I mean I it I find the most valuable

prep is getting getting your elements

ready like a list of names some

locations a few useful maps you make

make sure you actually have your own

plot straight in your head and as long

as you have those key pieces ready you

you can pretty much do anything what I

typically do to prepare and this is

exactly what Jeremy’s describing is I’ll

make a one sheet for myself that’s

basically here’s the name of the

adventure at the top here’s a list of

NPCs organized in some sort of priority

order from most important to least

important or however I want to do that

very much like a you know cast scroll at

the start of a television series or

something like that with like a one-line

description of who they are just as a

reminder to me so that when I put this

sheet in my log later on it doesn’t get

I can remember all the details and then

underneath that list of the cast list

basically is a bullet point list of

events what I assume is going to happen

in the session now often that’s about

50% inaccurate as the session plays out

it goes off in weird directions but at

least in my head I’ve thought about one

possible way in which this is actually

going to play out thank you very much

your uncle hey guys hello I uh

periodically run one shot game nights

for both to introduce new people to the

game and to kind of interview people

from my ongoing sessions so I was

wondering if you have any advice on both

how to make the game as exciting as

possible for those brand new people and

– and for my benefit to see you know

which players are going to be the best

for my ongoing campaigns well I think

for brand new people it’s easy to

overcomplicate it like if they haven’t

played uni before even just the simple

things just the idea of hey you can try

anything I think I’d be an important

thing to bring up is give them really

open up it’s easy to think for beginners

you want to give them something very

linear but I think the opposites

actually

true like in my experience new players

the ones are the most open to just

trying anything that new kind of testing

the bounds of the game and in some ways

kind of giving them something that is a

has a really I mean the one thing they

probably need is clicks clear direction

because you have them one one hand you

can do anything beyond the other well

why are you doing what you want to do so

I usually like to run for new players

sessions or adventures that have a clear

goal like here’s something that’s going

on that you need to resolve in some way

but give them a lot of options for how

to do it rather than a very like say

linear dungeon or something that’s very

ambling like hey you’re under dungeon

what he want to do right so the players

kind of know hey we have a goal here’s

what we chose to do and I think it’s

also important in the setup is to give

them a reason to care about that goal

you know whether it’s just you know

you’re going to visit your mentor and

hey he’s been kidnapped or we’ve been

killed and here’s the guy who did it you

know or something like that so so the

players are they’re not trying to like

figure out what they’re supposed to do

they’re more focused on how are we going

to do what we’re supposed to do because

I think players if they’re new to deity

are you steady of games having goals

right if you play Mass Effect you know

where you’re supposed to do or any other

RPGs so I think kind of trading on those

two things is key and kind of challenge

them to be creative and have a good time

rather than kind of feel yet the really

blow up lead them by the hand from point

A to point B there are two things that I

do very quickly one is I don’t start off

by describing the rules in any way shape

or form I just throw them right into the

story and the rules will come up as the

story progresses and I can deal with

them on a case-by-case basis then the

other thing I do is I spend a lot more

time articulating some of the more

visual elements of a battle say like how

this guy is swinging his sword around

and what he’s saying and doing as the

sword is hitting and what what the

effect of the sword hitting the shield

actually does the shield splinters all

these little fine details that aren’t

represented in the rules at all but just

that color to the combat in the

situation and as far as sort of spotting

potential players in in a situation like

that this goes back to something I was

saying earlier about just listen well a

watch yo see see who’s engaged see who

is funny without being disruptive see

who is who’s being a mini storyteller

with you as the DM because I I know as

Adam I love it when players sort of join

me in telling the story you know they

take a detail in there characters

background or and then the environment

and they just run with it they start

describing things so I just again just

listen carefully watch their behavior

person’s a rules lawyer who there’s no

chance they’re going to make it to my

table that’s why you kick me out

the one thing I will say is remember

that you are the window through which

the players look into your world so all

of your descriptions are extremely

important but it’s also good to

communicate to them Mike said make sure

they have lots of options to communicate

very clearly that they are options right

if you if you think that they can solve

a problem by going and talking to the

blacksmith or the butcher or the

carpenter make sure that when you

communicate to the players that there

are those three professions that there’s

something about them that draws the

players towards them as a means of

getting them through that plot it’s just

it it can’t be you know I can’t

reinforce enough that with your

descriptions you’re painting a picture

of your world so it’s really important

to pay attention to what you’re telling

them alright thank you guys welcome hi

hello Lee my evil campaign needs your

help my party is awesome they have

formed a nice cohesive unit they are

well on their way down the story to

world domination they’re not having

enough evil fun um they’re being

incredibly smart we’re having some great

interactions with all these NPC’s

they’ve managed to talk enemies into

joining their cause which is kind of

evil but I have a few more bloodthirsty

members of my group who would love to do

things like slaughter the puppy that I

put out for them but they then managed

to convince the guy to join them and the

puppy doesn’t get slaughtered so I feel

like maybe I’m just not coming up with

smart enough ways for them to be evil if

I and it’s all you’ve got like this is

like some sort of bizarre oh yeah all

the people that they thought have been

well armored militia people who can

defend themselves and when I give them

opportunities to slaughter the innocent

they want to do smarter things so how do

I come up with a more subtle way of

being evil when they won’t even

slaughter a puppy

well I mean in in some ways the most

evil thing that they could do would be

to subjugate the people around them and

convince the people to follow them I

mean you basically become very clever

tyrants so if if the road of slaughter

is not the road they want to go down

then encourage that that pursuit of

domination yeah are the players having

fun are they enjoying the campaign they

are I just have a couple of the fighters

want to fight things and and they’re

having fun with the negotiations and it

certainly is all as I said on the way to

world domination but when they’re

itching to slaughter the town people

around them and everybody else is going

to know because then we can’t buy the

things that we need and we can’t get the

information we need and I want to reward

them for being smart and intelligent and

crafty but I’d like that guys to be able

to slaughter things every once in a

while be overtly evil well there are

there are good monsters they could be

fighting they could be fighting you know

gold dragon or a silver dragon have them

fight some treants you know so you know

an easy way actually like so if you want

to have it they talk some of these towns

folk into being their friends have them

revolt because it’s like hey we just

killed these guys this would have been a

problem so something like that where

it’s just I mean it’s an it’s like it

sounds like maybe it also if the players

really convinced this is always going to

work but you can kind of go back and

visit some of their older decisions as

cover I like to mess with players like

they think something’s solved but it’s

actually a glaring problem that’s

growing it kind of gives them a chance

to go back and revisit you know a choice

they made or something that happened

right so go you spared these guys well

these guys are actually forming the

freedom fighter alliance behind your

backs it’s going to come back and try to

in try to take you guys down or

something like that you can also

introduce the idea of an adventurers

guild in your world that sees your

adventurers as a problem both in terms

of PR and in terms of

adventurous can’t go into a town anymore

because they’re thinking about this

party who’s just ransacked everything in

sight having this adventurers guild be

the sort of the party’s nemesis and

occasionally when thing when the

fighters getting bored a group of these

adventurers suddenly become visible in a

room because they’re probably invisible

to begin with and start attacking them

out of the blue that could be an

interesting ongoing and odd campaign

villain and I think that especially with

villains right what’s the one of the

most common ways you see villains engage

and sort of wholesale slaughter is when

they need to make an example out of

somebody right I think the idea of the

rebellion or what-have-you is a great

example of you know

well actually killing these guys is the

right solution right in Star Wars they

blow up all around to make a point

basically thank you yeah

that was a great that was a great

question and very hard to top sir yeah

and I want her water problem good look

no comment I thought I’ve always in line

in reference to the thread earlier about

electronics I use a wiki to track all of

my stuff which works really well because

then you can kind of have links deep

information about things right but

anyway so my question was I tend to

focus really heavily on the RP side of

things and less on the mechanics and I

have this tendency to sort of bend the

rules I have some house rules that

good-for-you

expand oh you’re doing it right yeah but

yeah so I’m trying my question is if you

guys do that – like if that’s encouraged

how do you balance bending the rules to

tell a good story versus having the

players have a stable system that they

can rely on so that they they know what

they can do and like that things will

work when they expect them to work yeah

for me it comes down to like within what

kind of rules are changing and I try not

to house real things that show up in a

character sheet like if I’m going to

like change things it’s more likely be

they can access space like in this

campaign there aren’t any sorcerers or

in this campaign paladins Earl hunted by

this bad guy or something like that so

players know when they make their

characters if there’s any restrictions

or just things like you know whatever

certain powers that

don’t want people using the campaign

whatever the the trick is this in my

experience is if if you’re going to bend

the rules you can either be very obvious

about it the players know this rule has

been changed it’s a house rule and then

the other way to do it I mean in some

ways it’s the old diem trick of you know

you roll the die behind the screen and

then you have the other die that’s like

cocked right to the result that you want

to show the players and so they kind of

don’t know you’re bending the rules

because it is tempting sometimes like

you know it also depends on the kind of

players you have right like some players

especially the rules lawyers they want

the rules to work the way they are and I

suspect you have rules lawyers in your

group I have a mix I have some newer

players that I’m trying to get to you

know do things and like think about all

the possibilities but then I do have

older players who you know have been

playing for a really long time they’ve

been playing since a second I think some

of them men so they they’re expecting

the rules to work the way the rules work

in the in the book yeah I also just also

make sure that you when you bend you’ve

been both ways remember that your

players are engaged in that story just

as much as you are and so if you’re

bending the rules to their detriment all

the time of course they’re going to

react negatively that if you bend the

rules in their favor occasionally that

sort of softens a little bit so you you

it makes it very clear to your players

that you’re getting the rules to tell a

story but it’s their story that you’re

telling because I mean that’s really

what would what you do when you DM is

you help them tell their story right and

so bending in their favor lets them know

that you’re doing this all in good faith

yeah yeah and if as long as they know

you’re not their adversary right now my

guideline is I never mess with something

that could invalidate a player’s choice

and that includes not messing with

things on the character sheet but I will

mess with things at will if it’s going

to make a better story but that means

I’m usually messing with things the

players don’t have access to like the

abilities that a monster might have you

know right I frequently will have my

players meet some hag who is doing some

stuff that is in no stat block you know

she’s summoning up strange fake

creatures and turning the entire area

into a swamp you know this is not

written anywhere just I decided oh this

is going to make this encounter even

more awesome and and yeah that’s part of

my problem is that some of the people I

play with they’re actually

or DNS and so they know that that’s sort

of stuff like there’s no that’s not an

ability you know that that’s that that’s

what previews DM so that’s that’s

completely different right you’re having

the monster do something I mean if

you’re having to do it with players like

I cast fireball in like well this ice

elemental is immune to fire right that’s

one thing right because we’re just

trying to counter what the players are

doing but it’s examples like Jeremy just

gave that’s that’s part of being a DM is

going up with those things

possibly just tell the players deal with

it well yeah just say in my world is how

it works and thing cuz it’s not I mean

that’s especially that’s kind of how you

planned it out I mean that that’s you’re

right as the DM it’s not it’s subtle I

kind of argue with a novelist like you

can’t leave this can’t this guy can’t do

this because of that like well you can I

mean if there’s obviously the case the

players can just leave but I mean if

they don’t they’re really that offended

by it but it’s players shouldn’t be

trying to DM for you I mean that’s all

its kind of attitude toward it you’re

they’re creating like the setting in the

world fun to enjoy if they kind of want

us to start poking the the stuff of the

firmament behind it and it’s kind of to

me that’s kind of crossing a line is

Collier should be going if I’m changing

rules I always think well at some point

the player should be able to turn this

against me yep and I and if I’m cool

with that

then it’s good yeah one one trick real

quick that you can use if you have

people who are very familiar with say

monster stat blocks and this is a trick

I use all the time because a number of

my players work with us on the game so

they like you know like us they know the

game inside and out I make sure that

when I’m DMing say with a monster I will

only use the montt monsters printed name

if I’m going to run the monster by the

book if I if anytime

I am customizing the monster in any way

I never refer to it by its printed name

so nobody sort of goes down this path of

thinking oh I know what this type of

star spawn does like no I will give it a

unique name

you know nobody not knows what auntie

Rock tooth does only I do because I’m

making it up right now and and if I

never you know say this is a night hag a

lot of those problems vanish yeah I

think that news comes down to ply

players our expectations if you say hey

you’re fighting control and the players

think we should use fire oh this is

actually I know it’s a orange skin flame

troll it gets stronger with fire right

and then

then you’re not really playing fair it’s

so right I think it’s it’s having that

balance between those two well thanks

awesome yeah hey what’s up uh I run a

fourth edition dark Sun campaign I know

Ronnie liked you a lot of material on

that night oh I totally used as much as

I can

whoo so and one of my favorite things to

do like as IDM is to split the party and

get them to go on their different ways

except most recently uh the party split

uh it’s kind of hard to put them both

back together so basically just to run

down the plot I’m running like a giant

arena tournament a Coliseum and tear and

half the people are now like in the

final matches and the great you know

ziggurat and all that and half the party

didn’t make it and they’re doing off

their own thing but the problem is how

what’s the best way you would go about

handling both of these two subplots

together so that everyone remains

engaged I don’t have to like oh I have a

separate section for one top plot in a

separate section for the other I I would

one thing I would say is try and work

him back together

that mean I mean it’s a I’ve it’s I mean

it’s I realized that it was a little

harder than usual to do its time but

okay it’s okay to be contrived

occasionally to hate I mean the lady’s

like oh and suddenly because you’re

following this plot thread over here you

find the thing that allows you to go

fight in the arena again right I mean

that’s okay actually well that was the

thing because the party members I did

make it didn’t want to keep fighting

they didn’t want to go back to urea it’s

like they wanted to go down this other

path I have nothing for you I expected

via what I like to do is just define

some way for the other group to like

have an obvious reason to go handle the

other like dude like some monkey wrench

comes up that so if you have party a and

party B yeah party a is somehow being

recruited or somehow C being exposed to

something that’s going to monkey wrench

party B so in your example maybe some

mysterious stranger approaches these

characters who aren’t in the tournament

says hey we know you guys are gladiators

we want to hire you to infiltrate the

the tournament and sabotage party B with

maybe the guy not knowing that they’re

aligned or they over here so I’m making

these plans so you kind of give the play

organic input maybe interesting reason

for that eyes get together right there’s

there’s some plot there that’s going to

have them cross the group that’s not

fighting maybe you’re gonna give them

their own story to resolve like

something interesting from them to do

it’s not just hey you’re gonna go watch

the arena fight and that might be kind

of I found that happen sometimes when

you just split the party one group’s

having a more interesting story another

group just kind of is drifting they kind

of give them a real clear goal that’s

also going to happen I think they both

have something like really Oh

very high stakes for both of them the

problem is trying to keep the story

moving so I have try to give as much

attention as I can to both sides I think

that’s more or less the issue one of the

things I will often do in my games is

actually run both scenes simultaneously

that is basically put everybody into an

initiative order and when it comes up to

the turn of somebody who’s in Group A

we’re in the Coliseum when it’s

somebody’s turn and they’re in Group B

we’re out in the streets you know

killing somebody and I will jump back

and forth with a little bit of narrative

every time we skip to a new place I

think it’s totally okay to do that even

if both groups aren’t in combat yes yeah

and we have five minutes um I’ve been

teaming for a few years now

but I also work so I’m fairly busy but I

still you know want to learn to be a

better TEM but at the same time I don’t

have a whole lot of time to spend on

actually working it how to do that but I

do you know maybe have a couple hours on

a weekend to read stuff or you know

while I’m waiting for code to compile or

something like that so are there any

resources you could recommend that I you

know what one or two things would you

recommend I have a look at in the time

I’ve got read Chris’s column yeah his

his column has a lot of great advice in

it also the fourth edition Dungeon

Master’s guide is filled with great

advice

that is actually edition neutral no

matter what edition of D&D you’re DMing

or really in a lot of the advice is

applicable to any role-playing game and

there is a lot of great advice there for

running the game at the table preparing

for your game analyzing what you

players like and so on and so on and

assuming that you have internet access

when you’re when you have this downtime

I mean you said you’re profiling code so

I assume so occasionally I’ll go and

find like YouTube videos that are about

improv acting and watch those just

basically you know improv tips from

professional actors yeah there’s also a

lot of blogs out there on DMing if your

to RPG bloggers comm it’s just

aggregates a bunch of feeds and I found

like not all those blogs nest about

gaming but you may find a couple and

then it starts to network off from their

blog their lists you know whatever feeds

and then start finding more more blogs

gnome stood coms oh the good place to

start they have a lot of DMA advice

articles there I collect adventures so I

spend a lot of my off time just reading

old adventures not necessarily always

D&D either because sometimes I can get

as much inspiration from a Call of

Cthulhu adventure as I do from a dungeon

magazine actually I’d say that’s even

better sometimes the before gets you to

think in different ways you know instead

of having a very D&D mindset you might

be thinking about the dungeon or the

encounters reading adventures for other

systems can maybe help you think more

like a Pendragon you know adventure

which is you know sort of art theory and

fantasy might really inspire a different

way to approach the adventure and

there’s a slightly less chance my

players will have ever seen or heard of

it yeah but only slightly okay thank you

very much that’s so cool

hi I was wondering how you as a panel

come down on the idea of player death

versus a story like if you Warren’s

character dad we just put him in the

basement and Mike’s basement like if um

maybe the role just go there right about

to me maybe the mastermind that they’ve

been working towards and a bunch of like

the henchmen really just sock it to them

and they’re all wiped out do you let the

dice roll and sort of show a humanizing

lesson or do you maybe make a story spin

off so they all survive or just sort of

fudge the numbers what are you like I

typically let the dice fall where they

may and if it’s a if it’s like a TPK

which has happened on occasion yep often

I’ll sort of or even if it’s not even if

it’s just a single character I always

put the ball back in the players court

and ask them what do they want to do

they want to keep do they like playing

the character they have known do they

want that story to continue or they is

this an opportunity for them to try

something new maybe they’re actually

chomping at the bit and they’re secretly

relieved that their half-elf barter

pallidum is dead because now they can

play a character who’s actually liked by

the party yeah you having if they’re out

there too is if it’s near the end of the

campaign and you can always just fast

forward like a 10 20 years like evils

one what’s going to happen next because

that also means like some of those NPCs

the characters may have like the players

have been exposed to become really great

villains through next campaign

yeah it’s personal this time you know

it’s not just because because often your

biggest blessings as a DM are going to

be the things you didn’t foresee because

if rather than fighting it against them

if you embrace them you’ll have all

sorts of great twists thank you very

much so I loved playing I love damming

but ever since I started making games my

free time has just kind of been

vaporized and I find these days whenever

I’ve tried to actually DM I just burn

out very quickly and I’m wondering if

you have any tips for DMing on a very

tight time budget and like avoiding

burnout in that situation so one of

things I used to do before I came to

work at Wizards I was a freelance game

designer and I wouldn’t have much time I

had a campaign I ran and then it kind of

ended and I had I was kind of in the

same situation I made just a bunch of

like fourth level characters and I’d run

these very specific very weird adventure

just as one-offs you know things like

you know you are the year old like the

catechol minions of some super powerful

people guide who sent you to kill this

kitten kind of like the other theatre DM

the so can be something really distinct

but I also found having a very focused

meant we play for two or three hours and

then be done and it kind of get that let

me either a focus on something it’s fun

and completes it’s not like okay we were

middle finish or and it kind of let me

really test out lots of different stuff

you know and kind of track get back to

where I wanted to be as far as gaming or

you know the players new showing up that

we just we’re gonna have something very

focused and quick so and just having I

just I still have it a folder bunch of

three five characters of

just so no character generation just

grow the character sheets on the table

people pick them up and we just are

playing oh we’re at time we’re at time

I’m sorry yeah just like yeah don’t much

time to prep uh we have to call this

here but thank you everyone for coming

thank you thank you for playing thank

you for Dungeon Master ring there are

never enough Dungeon Master’s in the

world so thank you thank you have

Dungeon Master babies yes thank you

not now

okay out in the Holyman yeah okay

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