Does an Hexed person with disadvantage on dex checks disadvantage on initiative?

Do the extra attacks work when you attack with Action Surge?

Any concerns with Divine Smite not being limited to once per turn?

I thought Jack of All Trades was applied on initiative rolls, was wrong?

Are the creatures turned for the whole duration?

If 2 rangers cast Pass Without Trace, does the party get +20 to stealth?

Does the Radiant Sun Bolt get treated like an unarmed strike?