In the EGG, we're all about opening doors. Sometimes Trapdoors.
— Ed Greenwood (@TheEdVerse) March 10, 2015
Author: Zoltar
About genasi
@Sword_of_Spirit @JeremyECrawfordPlayer’s Companion air/earth genasi noticeably weaker than fire/water. Missing something; or am I just crazy? weaker is a relative term – that said, we'll include the material in future feedback surveys
— Mike Mearls (@mikemearls) March 11, 2015
Do you guys have good tips for running narrative combat with tactical-focused players?
@mikemearls @ChrisPerkinsDnD @JeremyECrawford Do you guys have good tips for running narrative combat with tactical-focused players?
— SlyFlourish (@SlyFlourish) March 9, 2015
@SlyFlourish Roleplaying the foes during combat helps keep people in the story. Forefront personality. @mikemearls @ChrisPerkinsDnD
— Jeremy Crawford (@JeremyECrawford) March 9, 2015
@SlyFlourish Also, most foes are not brilliant tacticians. I play them accordingly, which often entertains. @mikemearls @ChrisPerkinsDnD
— Jeremy Crawford (@JeremyECrawford) March 9, 2015
@SlyFlourish @ChrisPerkinsDnD @JeremyECrawford focus on personalities – what can you do with motives/goals to make opponents stand out
— Mike Mearls (@mikemearls) March 9, 2015
@SlyFlourish @ChrisPerkinsDnD @JeremyECrawford example – kobolds that try to steal gear and run
— Mike Mearls (@mikemearls) March 9, 2015
@SlyFlourish During last combat my goblin chief dies from an heart attack seeing Venomfang Dragon in LMoP @JeremyECrawford @ChrisPerkinsDnD
— zoltar (@zolt4r) March 9, 2015
Can you use a shove attack with a reach weapon, specifically a whip?
@TyrakiXHey Mike. Just wondering can you use a shove attack with a reach weapon, specifically a whip? I wouldn't allow it with a whip, but for polearms I'd be OK
— Mike Mearls (@mikemearls) March 11, 2015
Elemental Evil Clerics and Monks
@maxximenezI’m surprised at the lack of cleric support in the elemental supplement. Some of the spells would fit tempest clerics well. we're taking it slow with clerics – much easier to do some more testing and add spells later
— Mike Mearls (@mikemearls) March 10, 2015
@maxximenezI assume the same goes for elemental monks? I found their lack of attention conspicuous. Will we see more in future UA articles? yeah, we're being *very* careful especially early on. hard-learned mistake from past editions.
— Mike Mearls (@mikemearls) March 10, 2015
Acquisitions Incorporated PAX East 2015
Enjoy the King of Dungeon Masters Chris Perkins, Green Flaame!
“Our heroes arrive in Baldur’s Gate only to find that something foul is afoot. They must discover the secret evil that smolders in the shadows before the great city turns against them.”
Look at the sheets with area name on it, it’s simply and can help to focus on important sceanarios of the story.
Ed’s Great scene
If I sit and try to think up a great scene, nothing happens. If I sit down and start to write, one always comes along.
— Ed Greenwood (@TheEdVerse) March 9, 2015
Free Elemental Evil Player’s Companion!
Heroes! Elemental Evil Campaign has begun!
Now you can start to create your new characters for Princes of the Apocalypse adventure for FREE, here you can find the Elemental Evil Player’s Companion download:
http://www.rpgnow.com/product/145542/Elemental-Evil-Players-Companion-5e?affiliate_id=237976
The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.
New Race options include:
- Aarakocra
- Deep gnome
- Genasi
- Goliath
New amazing spells that put the elements directly at your command as:
- Control flames
- Gust
- the famous Aganazzar’s scorcher
- Maximilian’s earthen grasp
- Epic Snilloc’s snowball swarm
- Melf’s minute meteors
- Abi-Dalzim’s horrid wilting
The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D. The cover features a fantastic illustration by Raymond Swanland.
“Disclaimer: For safe utilization of elemental magic, remember the following guidelines. You can drink water but not fire. You can breathe air but not earth. You can walk on earth but not on water (unless you have the right pair of boots or spell). You can do a lot of things with fire, but almost all of them are bad ideas.”