Hi Ed @TheEdVerse – Azuth's Seven Mysteries uttered in Silverfall – just a curse or something more? If something more can you elaborate? TIA
— maransreth (Duane Nutley) (@DuaneNutley) May 22, 2021
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…spells by the crafting of prayers that “work” to trigger the magical effects (Weave energy releases) by calling on the deity (which is what all divine magics do). The arcane versions of the spells are to be offered to…#Realmslore— Ed Greenwood (@TheEdVerse) May 23, 2021
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…wizards (and other spellcasters) who worship Azuth and aid Azuth’s clergy.
The Seven Mysteries are secrets, but it’s leaked out that the “first” (lowest, and most easily learned) Mystery is how clerics can craft arcane spells, 4)
…whether they personally possess the Gift (ability to wield the Art/arcane magic) or not (i.e. how they can call on Azuth to empower them as if they had the Gift, and how to control their Gift if they do have it).#Realmslore— Ed Greenwood (@TheEdVerse) May 23, 2021
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The “second” (next learned) of the Mysteries is that prayers can be crafted that successfully turn an arcane spell into a divine one, and the general guidelines for how to do this.
It’s rumored that among the other five… 6)
…mysteries are advanced contingencies or defensive fields (like mantles cast by wizards) that can be “set” by a cleric of Azuth so as to automatically wink into existence, and defend that cleric, if the magic they are intended…#Realmslore— Ed Greenwood (@TheEdVerse) May 23, 2021
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…to thwart or lessen comes into contact with the protected cleric (so, they awaken by themselves, regardless of how busy the cleric is or even if the cleric is conscious or not).#Realmslore— Ed Greenwood (@TheEdVerse) May 23, 2021