Folks are requesting my rather basic rules for the Marquet games of chance from last night's episode, so here! <3 Gambit of D5.4— Card Game-50g buy in — Roll 1d8 for each card player, keeping the die hidden. Each player has a chance to raise the bet, call the bet (meet it) or fold. It continues when all bets are equal. Then each player rolls a 1d6, keeping it secret as well. A final chance to ralsg, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, & 1d4, adding them all together. Winnertakes 80% of the pot (20% to the Casino). Ties split the 80%. 0 Sleight of Hand can give reroll. Deception can force a fold. • Avandra’s Favor —Dice Game— 25g minimum buy in — Roll 2d6. If they add to a 7, or 12, you win. You can double the bet to add 1d6 to the total. • Q.T., a Drensal, “Run of Luck” —Racing Lizards Game— 25g buy in, can bet more— Age old Ma.,…qL,..itraditional game (what the casino is named after)-5 lizards are released in a small table-top track. Roll 1d4 for each lizard three times, describing the stages of the race at each round of rolls. The lizard with the highest roll total wir..,,,,and those who bet on it double their bet as winnings. Second place bets g,ts,half of their bet back.
pic.twitter.com/vgOEjZ7Qxm— Matthew Mercer (@matthewmercer) September 9, 2016