Building Dungeons with Master Mike Mearls September 29, 2017Zoltar making one the classic way of bringing a good story to a dungeon is you just make a unique dungeon it has something about it that no one’s seen before I think back to Raven off the original adventure it really is giant dungeons it’s a haunted castle but it has an interesting story of the vampire who lives there you can do something gimmicky you can have a dungeon that’s flooded you could have a dungeon in a volcano and a lot of their stuff and that’s been done a lot and that’s a reason isn’t that a lot so it works now channel is just coming up with something unique but luckily most Dungeon Master’s you’re not trying to publish an adventure you’re trying to impress your players so as long as they haven’t seen it before it doesn’t matter how many times it’s been done it’s unique to your group so therefore it can be interesting the other way you can make the dungeon interesting is by making it part of a narrative of your campaign you know it’s a place the players have to go alright because they want something there or there’s someone or something there they want to defeat so if the players know there’s a dragon that’s been causing them trouble since first level we finally track a player down well that’s a dungeon right and even if it could be a fairly standard dungeon but if players they really want to find that dragon and defeated that done is now he’s no interesting to them and then the third way is the idea of a dungeon for me and there’s a billion ways we just add 3 to talk about of a dungeon of the location the tomb apart-er is being a great example of that it has a reputation in a place on your worlds mythology that makes it memorable you could stand out that’s tricky to pull off because you have to sort of reinforce it again and again without getting too obvious of the players but that’s the kind of dungeon where when the players find they have to go there they go right it’s an interesting like oh yeah I’m going to find it or like we know what’s deadly and so you know I think the long and short of it is you talk about the story of a dungeon it’s not just here’s a narrative it’s just what’s the stuff around the dungeon but what before during after you play it that’ll make it memorable for the players a lot of ways it’s like what makes a good story you know like what are the things that just make us stand out Share this:TweetWhatsAppTelegramEmail