Can a Barbarian that’s bound by rope go into a rage?Sure!
— Mike Mearls, but Spooky (@mikemearls) October 1, 2018
DnD
Even goblins deserve a tranquil moment
Even goblins deserve a #tranquil moment. 🌿 #Inktober 🌿 Where you at, @thesgw ? pic.twitter.com/LZDpCQou7r
— creepy☠️ccakess✨#DNDXL (@cccakesss) October 3, 2018
#Poisonous words can be a dangerous thing. 😔 #Inktober #Inktober2018 pic.twitter.com/G1bhkL4TIK
— creepy☠️ccakess✨#DNDXL (@cccakesss) October 2, 2018
#Roasted ? Honey, this don’t even tickle. 🔥 #inktober 🔥 pic.twitter.com/VO1uaeydki
— creepy☠️ccakess✨#DNDXL (@cccakesss) October 4, 2018
Can warforged become lycanthropes?
can warforged become lycanthropes? I understand that it is supposed to be a curse but some people consider it a disease which would it fall under when dealing with a warforged? In previous editions warforged weren't humanoids, which meant that they couldn't become lycanthropes or most forms of undead. Under the current rules, 5E warforged are humanoids. Personally, *I'D* still hold to the original intent and avoid undead/lycanthropic warforged.
— Keith Baker #SHUX (@HellcowKeith) August 27, 2018
The fact that warforged are immune to disease backs this up. Lycanthropy is both curse and disease; the fact that half of it can't take root would, in my mind, provide immunity. But it's a DM's decision.
— Keith Baker #SHUX (@HellcowKeith) August 27, 2018
How do you differentiate Perception and Investigation rolls?
How do you differentiate Perception and Investigation rolls? As a DM I always get confused on what to have my players roll.Perception can be to see/perceive details in the environment via sight/sound that can tip you off to something amiss. Investigation is a thorough inspection/search of a locale to seek information about it and perhaps things hidden throughout. That’s how I do it?
— Matthew Mercer (@matthewmercer) September 12, 2018
If I remember correctly Manshoon is still a vampire
If I remember correctly Manshoon is still a vampire (lord?) And Elminster is now a weave master. Lessened because of the lack of silver fire but not really weak. Halaster I thought had died at some point after Elminster in Hell and he should be less mad after he “gifted” asmodeus Heh. Stay tuned for DUNGEON OF THE MAD MAGE.
— Ed Greenwood (@TheEdVerse) September 17, 2018
Ed’ lantern
1)
When I go monster hunting with lantern, mace, and shiny little dagger
I end up skulking miserably but before any audience prance my shiny little swagger— Ed Greenwood (@TheEdVerse) August 8, 2018
2)
Call me a great and mighty adventurer and you’ll me lavishly flatter
But I’ll no doubt be nastily dead soon so it really doesn't matter— Ed Greenwood (@TheEdVerse) August 8, 2018
Some D&D troll and goblin sketches
Some old school D&D troll sketches #dnd #troll pic.twitter.com/u7rMtUc1y1
— Richard Whitters (@WhittersRichard) September 27, 2018
A goblin leaving tracks in the snow #dnd #goblin #wotcstaff pic.twitter.com/z9YG4QFlxX
— Richard Whitters (@WhittersRichard) October 11, 2018
In the Forgotten Realms, what is a normal work week like, time-wise?
@SageAdviceDnD @ChrisPerkinsDnD @mikemearls
In the Forgotten Realms, what is a normal work week like, time-wise? Put another way, how does a 9-5, Mon-Friday work week on Earth transition to the Faerunian calendar?
— Jonah Schettler (@gilgamesh_v9) October 15, 2018
Probably the great master @TheEdVerse has the answer
— Zoltar SageAdvice, but creepy (@SageAdviceDnD) October 15, 2018
Tendays in the Realms, not weeks. No official "off days" but temple and local civic festivals (which ARE days off for all) are many, and it's understood workers need time off, so almost all businesses are staffed in shifts to make this possible. (Some guilds require this.) Most..
— Ed Greenwood (@TheEdVerse) October 15, 2018
…workers in cities (as opposed to farms) get a half-day off every third day. Most apprentices have this written into the terms of their apprenticeships. (It's a social norm, not a "goodie" won by hard bargaining.)
— Ed Greenwood (@TheEdVerse) October 15, 2018
Thanks for the reply!
I ask because I’m homebrewing some rules about operating a tavern in the new Waterdeep adventure. As a food service employee, I’m just wondering what the on/off day ratio looks like.
Because a tenday has 3 more days, is it as simple as 1 more off day? In the Deep, it's a "workers market" in hospitality/entertainment because no one guild controls that sector. Most taverns are owned by a live-in family, who are therefore "always there" (some family members, at least). Most have paid, non-family-member employees who work a…
— Ed Greenwood (@TheEdVerse) October 16, 2018
2)…half-day shift (12 bells = 12 hours), but those shifts are staggered around the clock for taverns that are open more than 12 hours in a day (=almost all of them). A typical employee would have "four days on and one day off," and if in poor health or elderly and hurting, …
— Ed Greenwood (@TheEdVerse) October 16, 2018
3)…this usually changes to "four days on and two days off," then "three days on and two days off," and if personal condition is worse but the employee is still valued (and "trusted" is BIG in Waterdeep), working arrangements become individual deals beypmd three-and-two. ALL…
— Ed Greenwood (@TheEdVerse) October 16, 2018
…employees can dicker with employers (i.e. it's an expected thing) to work more days "on" in a row, in order to get more days off in a row (i.e. to make a trip, visit family or nurse a family member, for weddings, etc.).
— Ed Greenwood (@TheEdVerse) October 16, 2018