How would warforged integrated protection interact with the defense fighting style since they gain no benefit from wearing armor?The heavy and medium versions should work with it – a good example of getting the wording right while the community reviews the content.
— Mike Mearls (@mikemearls) August 19, 2018
DnD
I’m going to be starting Forge of Fury soon with my family, any tips?
I’ve run it before – had a lot of fun treating the orcs in the entry area as an organized force, with ambushes, etc.
— Mike Mearls (@mikemearls) August 17, 2018
Aberrant dragonmarks feat
@HellcowKeith @mikemearls @JeremyECrawford I loved the way aberrant dragonmarks are implemented! Please don't change a thing about this feat!
— Adnan Reddy (@AdnanReddy) July 24, 2018
2 questions though:
1). The way I read it, it seems to boost the level of the spell, you both lose a hit dice & take damage, was that the way it’s supposed to work?
2). Are we ever going to get greater aberrant dragonmarks? That would be amazing! 1) Yes, that is how it currently works. The feat also gives you a Constitution bonus, so the boost effect is costly to compensate. 2) Absolutely! @RutyWoot and I developed a system for greater aberrant dragonmarks and you'll see it in the book we're working on now.
— Keith Baker (@HellcowKeith) July 25, 2018
What’s your take on magic items in Eberron?
Hey #Eberron peeps! What’s your take on magic items in Eberron? On one hand, basic magic is ubiquitous. On the other hand, if powerful magic is for sale at every corner store, it makes magic treasure less sought after. Give me your hot takes on this.
— Syd GMaster (@Syd_DnD) August 14, 2018
@HellcowKeith has said it’s not high magic it’s wide magic. While most craftsmen will know a cantrip or two, anything above common is hard to find. Also anything truly rare is from past ages and has yet to be discovered
— Nick!!! (@ebonheart50) August 14, 2018
Per the Wayfinder's Guide, follow the descriptor. Common items are common and can be purchased. Uncommon items are around but UNcommon. Rare items are rare, and legendary items are literally things you'd hear about in legends… still wondrous and sought after.
— Keith Baker (@HellcowKeith) August 14, 2018
Do you give a map to your players? Have em map themselves? I like the mystery and don’t want to forewarn
Here’s a snapshot of the dungeon I’m working on, inspired by the Zenopus dungeon from the 1978 Basic Set. Trying a few different things here – this one is sort of like three mini-dungeons connected by one, hidden dungeon. pic.twitter.com/yRQ0ZBlYux
— Mike Mearls (@mikemearls) August 2, 2018
Well with this set… You’re getting ready for a #megadungeon here?Not for this one – just one level here. The Seven Pillared Hall is the big dungeon of the Nentir Vale.
— Mike Mearls (@mikemearls) August 2, 2018
Hey @mikemearls what’re your thoughts on this because I have the same questions and I’ve only been DMing for a year in my library. Give a map? Have em map themselves? I like the mystery and don’t want to forewarn. I usually make a map for the players as they go if they move at a slow, careful pace. Moves much faster and avoids lots of fiddly questions.
— Mike Mearls (@mikemearls) August 2, 2018
RPGs are distinct in tabletop gaming for being descriptive, as opposed to prescriptive
While I’m tweeting a bunch before bed – RPGs are distinct in tabletop gaming (and maybe in all of gaming) for being descriptive, as opposed to prescriptive, rules sets, and a lot of bad/misguided design comes from forgetting that.
— Mike Mearls (@mikemearls) July 31, 2018
You guys best thing to happen to D&D since Gary and Dave. Keep it going! Keeping it going for a long, long time—that's definitely our goal!
— Jeremy Crawford (@JeremyECrawford) July 31, 2018
Do you have any more information on Aganazzar or Snilloc?
@TheEdVerse So, do you have any more information on Aganazzar or Snilloc? Mr Perkins couldn't find anything in official products! https://t.co/YxRNp9pEsD
— Bill Berg (@webjr1981) August 7, 2018
Snilloc is the creation of former TSR staffer Andy Collins (flip "Snilloc" around; see?) and I have nothing on him. ;} Aganazzar is my creation; what would you like to know? ;}
— Ed Greenwood (@TheEdVerse) August 7, 2018
1/Here's a starter tidbit: Aganazzar was an irascible wizard-for-hire who retired from adventuring early to dwell in the Savage Coast North. He quarreled with several clients, and got branded "incompetent" and a "trickster," and as a result relocated several times. He ended up…
— Ed Greenwood (@TheEdVerse) August 7, 2018
2/…Neverwinter, where he spent over two decades working magic for fees, doing quite well. Until certain Red Wizards of Thay, wanting to increase their influence in that city and finding themselves resisted by the Covenant, decided to eliminate their most steadfast foes. …
— Ed Greenwood (@TheEdVerse) August 7, 2018
3/Aganazzar had become one of those, and things ended (for him) in a spell-duel when the Thayans attacked him in his rambling mansion (actually three houses cobbled together, a warren of rooms and passages festooned with traps). He perished but took ELEVEN Red Wizards to their…
— Ed Greenwood (@TheEdVerse) August 7, 2018
4/…graves that day. He's best remembered for his simple, low-level fire spell Aganazzar's Scorcher, but his most powerful spell was Aganazzar's Hurlgate, which creates a flying magical sphere under the caster's direction that can scoop up nearby foes, subject them to the same..
— Ed Greenwood (@TheEdVerse) August 7, 2018
5/…effects as a Reverse Gravity, and then drop them (usually from high in the sky) at a spot of the caster's choice, when the caster ends the spell (causing the gate-sphere to vanish).
There. That enough to start with? ;}— Ed Greenwood (@TheEdVerse) August 7, 2018
I can do this sortof "quick guide" for ALL of the wizards I populated the Realms with, but @ChrisPerkinsDnD is right: the paucity of canon lore means you can pick them up and write back stories for them to best enhance your campaign. Almost as if I designed it that way… ;} https://t.co/9a1SEdSma2
— Ed Greenwood (@TheEdVerse) August 7, 2018
“Now put that down. The elf’s blade is JUST behind your neck.”
1)
The castle was an empty, ruined shell.
“Well, I guess our quest ends in failure,” said the paladin, turning away in disgust.
“Quitter,” the dwarf snarled, goading the holy knight into freezing in mid-stride.#epic fantasy— Ed Greenwood (@TheEdVerse) July 26, 2018
3)
“I—”
“How so, fat one?” he asked coldly, turning to face the dwarf.
“You,” the dwarf growled, “think things that aren’t new, bright, or shiny are ruined, or worthless, or not worth the taking.” “Talk too much, think too little. Idiots of your ilk are why humans tear down perfectly good hovels to throw up larger, newer ones. The gods stopped making new lands, you know.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 26, 2018
5)
“I—”
“Should keep listening. I’m not done. Stop forever taking more, now, before there isn’t enough left to go around.”
“Do all dwarves feel this way?”
“About humans? Yes.”
“But…but…why haven’t you said?” “We’re polite. And you’re too murderous.”
With a snarl of fury, the paladin drew his sword.
“See?” said the dwarf. “Now put that down. The elf’s blade is JUST behind your neck.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 26, 2018