Given the pervasive presence of “wide” magic in Eberron, would basic healing potions be much more accessible? Sure. Per page 44 of the Wayfinder's Guide: "House Jorasco is the primary source of healing potions; the quantity and quality available will depend on the size of the healing house."
— Keith Baker (@HellcowKeith) August 14, 2018
DnD
“I’ll do it”
1)
“I’ll do it,” said the junior wizard, and strode along the corridor. Huge stone blocks dropped, darts hissed out, poisonous gas jetted, and flails burst from behind panels to swing in deadly arcs. Yet somehow he reached the door at the far end unscathed.#epic fantasy— Ed Greenwood (@TheEdVerse) July 22, 2018
2)
The rest of the adventurers gaped. “How…?”
“Seventh son,” the junior wizard called. “Can’t go down until my moment of destiny. So I’m putting that off until I’m fourscore and more. Until then: gaining well-rounded experience.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 22, 2018
3)
“Oh,” grunted the dwarf. “A clever one. Think of everything, they do. Good thing he isn’t beautiful, too.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 22, 2018
Playing at conventions always reminds me that a large percentage of the RPG hobby doesn’t actually play the RPGs they purport to play
Playing at #RPG conventions always reminds me that a shockingly large percentage of the RPG hobby doesn’t actually play the RPGs they purport to play. They’re just kind of improvising in the vague vicinity of a rough approximation of the rules. Not quite the same thing, but true story I'm reminded of:
Actual Member of the Design Team: Okay, everybody grab a d20.
Me: Isn't this a percentile-based system?
AMotDT: I don't like using all those rules for convention games. So we're just going to go with high roll = good.
— Justin Alexander (@hexcrawl) August 25, 2018
doesn’t use experience points. The rules in the book are a compromise by the design team for what they thought the fanbase would like. Home brewing is a core part of the hobby. Expect the house rules just; like every bodies goblins are different from each others. Though I’m actually using them in one campaign now, mainly to reward players for making it to the session (large group; about half is present for any given game). But RPGs are very weird in that the rules describe play, rather than prescribe it.
— Mike Mearls (@mikemearls) August 25, 2018
For the celestial Warlock, pact of the chain, what is an alternative familiar you would suggest?
For the celestial Warlock, pact of the chain, what is an alternative familiar you would suggest?
I was going to request an imp, and flavor it as an adversarial relationship. Sprite would be fine but I’d like to know any thoughts for a more friendly celestial familiar. A celestial sprite or a celestial pseudodragon are good options.
— Jeremy Crawford (@JeremyECrawford) August 10, 2018
How many personas can a changeling have?
I was wondering, changelings are able to create personas for themselves.1. it lists they gain a tool proficiency, wouldn’t it make more sense with a skill? 2. How many personas can a changeling have? I know you wrote you had a changeling with about 3-4. #1 is a good thing to bring up on the (upcoming) UA feedback survey.
— Keith Baker (@HellcowKeith) July 29, 2018
Beyond that, there's no real limit, but not every persona grants a mechanical benefit. My changeling Max had 4 everyday personas and a fifth that was never actually revealed during the campaign. I generally limited the skills I used based on my persona, but I didn't get a bonus.
— Keith Baker (@HellcowKeith) July 29, 2018
Have you considered adding Symbionts to either WGtE?
have you considered adding Symbionts to either WGtE or a future product you put on the Guild? Also Daelkyr Half-bloods, if they exist in your version of Eberron? I’ll definitely be adding symbionts and the daelkyr in a future product, possibly the one I’m working on now. It was too deep a dive for the WGtE.
— Keith Baker (@HellcowKeith) July 28, 2018
That it’s too deep for WGtE was my gut feeling, but I’m glad symbionts are coming. I just hope @DnDBeyond will be putting your future works on their site.
Also just to clarify, are daelkyr half-bloods (from Magic of Eberron) a part of your Eberron? (& thus future 5e Eberron?) I've personally never used daelkyr half-bloods; I didn't work on Magic of Eberron, and I've never had a reason to add one to my campaign. But they are a part of Eberron and I'm not opposed to them.
— Keith Baker (@HellcowKeith) July 28, 2018
Do Winter Wolf speak?
@HellcowKeith Do Winter Wolf speak
When a creature knows no language, it shows as
Languages —When a creature understands, but can't speak, it shows as
Languages understands Common but can't speak
So… The Winter Wolf languages show as
Languages Common, Giant, Winter Wolf— Sir Lucifer Quinn (@SirLuciferQuinn) July 26, 2018
Mostly asking because a friend of mine thinks they speak broken tongue. Like Scooby Doo.
While my other friend thinks they can’t speak but can understand Common and Giant.
I think they can speak and be talked to and talk back. In Eberron, my opinion is that they can speak. There’s a winter wolf in my novel The Queen of Stone, and it speaks.
— Keith Baker (@HellcowKeith) July 26, 2018
Droaam also has a significant worg population. The Dark Pack is an important part of the nation. I’ve generally depicted worgs as speaking clearly (as opposed to Scooby Doo), but I think that’s definitely up to the DM.
— Keith Baker (@HellcowKeith) July 26, 2018
Here’s a lesson from tabletop dev that I learned the hard way
Here’s a lesson from tabletop dev that I learned the hard way – people who read your game and don’t want to play it are giving you a hugely important insight. Don’t ignore that feedback. Tabletop games require commitment and energy, and your game text should spark those things.
— Mike Mearls (@mikemearls) August 21, 2018
In other words, a tabletop mechanic is useless if the text and presentation don’t spark excitement.
— Mike Mearls (@mikemearls) August 21, 2018
In other words, a tabletop mechanic is useless if the text and presentation don’t spark excitement.
— Mike Mearls (@mikemearls) August 21, 2018
I geel this is part of what made d6 SW so appealing to me. The rules dripped with SW flavor at every turn. Feel
— NewbieDM (@newbiedm) August 21, 2018
One thing I loved about the anniversary edition – the ads and all the in-world stuff. Reminded me of how mind-blowing that was back in the day. Such fantastic design.
— Mike Mearls (@mikemearls) August 21, 2018
The wotc sw didnt. And I didnt bother to play it. Even if the mechanics were essentially dnd. Yeah, it lacked that spark. We stopped with character creation. If you wanted to be a bounty hunter… well, just figure out if a “fringer” kind of fits that.
— Mike Mearls (@mikemearls) August 21, 2018
While all very true, I think some mechanics spark excitement but only from a very niche group of players. I don’t know that it’s wrong to target that specific niche, as long as ye know that’s what yer doing. True!
— Mike Mearls (@mikemearls) August 21, 2018
“it isn’t D&D” as feedback is very indicative of one thing: the person probably isn’t your target audience, and you shouldn’t fall into the trap of thinking you have to appeal to everyone. if you make a D20 (3.5) product, this would be a problem, but usually it isn’t That could be part of it. Another piece might be that they aren't seeing clear paths to make the characters they want, or the complexity is too much. But it could be they just aren't interested in the concept.
— Mike Mearls (@mikemearls) August 22, 2018