is ALL the land in the realms claimed or is there wilderness not claimed somewhere? not much info about ‘unclaimed’ areas 😛 ill keep looking, mostly in published maps im looking in 😮 Most of the wilderland areas aren't claimed by humans (with deeds, etc.). A few realms pretend they own areas they don't patrol/can't hold (e.g. Cormyr: the Stonelands). Just about anywhere has a local resident (often a "monster" family) who dwell there, and know it's theirs.
— Ed Greenwood (@TheEdVerse) August 4, 2018
DnD
Raishan, while in the south, had worshippers of a race. Which race/people?
Lizardmen and goblinoid creatures
— Matthew Mercer (@matthewmercer) July 30, 2018
One solid gold tip for becoming a better improviser as a DM: Read books.
One solid gold tip for becoming a better improviser as a DM:
Read books.
Fiction, non-fiction, whatever. Immerse yourself in the weird ways of the world. Then that info is available to be re-mixed, re-spun, reintegrated on a moment's notice.
Pre-load your brain with suggestions.— Bill Cavalier (@dungeonbastard) August 16, 2018
Help! I need stats for Nang Nang, one of the grung gods
Help! I need stats for Nang Nang, one of the grung gods. It’s a very long story, but one of my party somehow usurped her power and she’s coming to take it back. I’d use stats for froghemoth as an avatar, maybe double hit points, add legendary resistance, 3 legendary actions per round to move or attack
— Mike Mearls (@mikemearls) August 21, 2018
So with D&D cosmology, is Eberron another planet on the prime material plane?
@JeremyECrawford @mikemearls @HellcowKeith So with D&D cosmology, is Eberron another planet on the prime material plane? And by extension are Krynn and Greyhawk also planets?
— Ryan McDermott (@Verwuverhuven) July 25, 2018
Curious about the different worlds that coexist in D&D's Material Plane?
Take a look at the section called "Known Worlds of the Material Plane" in the "Dungeon Master's Guide" (p. 68). #DnD https://t.co/C87uWhmCGC
— Jeremy Crawford (@JeremyECrawford) July 25, 2018
Wait.
So they're on the MP, so you would use teleport and teleportation circle to go from world to world, not plane shift?— Justin Ray Glosson (@ivstinus) July 25, 2018
Are these two-way? Are doors the way to get TO Sigil as well or is there a different way to get there
— Tristan (@TristanPEJ) July 25, 2018
Curious about interworld teleportation? See the teleport and teleportation circle spells in the "Player's Handbook."
Curious about planar travel? See the section called "Planar Travel" in the "Dungeon Master's Guide" (p. 44). https://t.co/CtVUb8xzQd
— Jeremy Crawford (@JeremyECrawford) July 25, 2018
I think we have a tendency to overwrite adventures
I think we have a tendency to overwrite adventures. Some of my favorite adventures have very simple designs and stories. The interesting parts happen at the table. We really don’t need to overthink it.
— SlyFlourish (@SlyFlourish) August 19, 2018
A good adventure leaves room for a DM to make it their own, to bring it life in a distinct way that never quite matches what everyone else does at their table. DMs are performers – don’t crowd their space with your design. https://t.co/UdFrapSadq
— Mike Mearls (@mikemearls) August 19, 2018
“Dalakaenen trying too foolish a spell.”
1)
The explosion was as sudden as it was thunderous.
When their ears had stopped ringing, the warrior turned to the cleric. “What was that?”
“Dalakaenen trying too foolish a spell.”
“Oh? Where is he?”#epic fantasy— Ed Greenwood (@TheEdVerse) July 11, 2018
2)
The cleric pointed straight up into the cloudless sky.
The warrior squinted. “Don’t see him.”
“Worry not,” the cleric replied, “he’ll probably burn up during re-entry. Now hurry: city. We have to find us a new wizard.”#epic fantasy— Ed Greenwood (@TheEdVerse) July 11, 2018
Some very early character designs from the D&D art push for Waterdeep’s Dragonheist
Some very early character designs from the DnD art push for Waterdeep’s Dragonheist. #DnD #dragonheist #waterdeep pic.twitter.com/1RUe1QwRqg
— Vincent Proce (@vproceart) September 14, 2018