@JTtheBeardless @JeremyECrawfordIf a player readies the attack action and has extra attack, do they hit once, or does extra attack activate? hit once – extra attack specifies it works when you use the Attack action on your turn
— (((Mike Mearls))) (@mikemearls) July 21, 2016
DnD
Can you use Counterspell against another Counterspell?
@DafatmofoCan you use counter spell against another counter spell? #dnd5e yes
— (((Mike Mearls))) (@mikemearls) July 7, 2016
Are the Zhentarim basically the Mafia of the Forgotten Realms?
@ChrisPerkinsDnD Watching Acq. Inc. Episode 4, and I have to ask:
Are the Zhentarim basically the Mafia of the Forgotten Realms?
— Matthew Ryan Gostick (@ComplexityofOne) June 29, 2016
Pretty much. https://t.co/w0lpsfNbG3
— (((Chris Perkins))) (@ChrisPerkinsDnD) June 29, 2016
My players wants to raise a goblin army!
@ChrisPerkinsDnD So…weird question. My players wants to raise a goblin army and they asked me about…breeding goblins. So…yeah. Help?
— Kordwar (@Kordwar) July 6, 2016
Tell them that's not the kind of "adventure" you signed up for. Besides, we all know "goblin armies" are weak sauce. https://t.co/rtGyOpPKLF
— (((Chris Perkins))) (@ChrisPerkinsDnD) July 7, 2016
Any advice for when your players want to roll a check every time you speaking?
@ChrisPerkinsDnD Any advice for when your players want to roll a check every time you speaking? Rolling excessive perception/arcana checks?
— Seth Đennison (@SmilingJack2x) July 9, 2016
Blow em off.
Player: "I rolled a 17 on my Arcana check!"
DM: "That's nice, but I didn't ask for an Arcana check." https://t.co/SBMkBY0mo8
— (((Chris Perkins))) (@ChrisPerkinsDnD) July 9, 2016
@ChrisPerkinsDnD It's not that they flat out do it, they just won't stop asking after every time I describe a room or environment. 😧
— Seth Đennison (@SmilingJack2x) July 9, 2016
Tell them to stop interrupting you. https://t.co/eWC1DCNnhc
— (((Chris Perkins))) (@ChrisPerkinsDnD) July 9, 2016
How do dragon breath attacks work underwater?
@ChrisPerkinsDnD How do dragon breath attacks work underwater?
— Wait…What? (@davoerlo) July 24, 2016
DM's call. For example, fire breath could be hot enough to burn through water or become scalding steam. #WOTCstaff https://t.co/Lc8Dg3SY7j
— (((Chris Perkins))) (@ChrisPerkinsDnD) July 24, 2016
How to design a trap – D&D traps and locks
1. Incoming tweets about D&D traps and locks, because some old-school traps are grinding on my nerves a little, while others are inspiring.
— Chris Sims (@ChrisSSims) August 10, 2016
2. When you add a trap to an adventure, think about its effect on play. Will it cause grinding caution in the players? Do you want that?
— Chris Sims (@ChrisSSims) August 10, 2016
3. Think about how it works, how it can be found, and how it can be disarmed. You need to be able to describe these aspects.
— Chris Sims (@ChrisSSims) August 10, 2016
4. Think about what failure to disarm means. Maybe it's just wasted time, but it could mean lack of safety despite perception of it.
— Chris Sims (@ChrisSSims) August 10, 2016
5. Also, think about how the trap affects those who placed it. Smart creatures don't place traps likely to harm them in the future.
— Chris Sims (@ChrisSSims) August 10, 2016
6. That's why something like glyph of warding is so useful.
— Chris Sims (@ChrisSSims) August 10, 2016
7. If your world has ample magic, a mechanical trap shouldn't be more resource intensive than that spell, unless its makers did it for fun.
— Chris Sims (@ChrisSSims) August 10, 2016
8. (Like dwarves and their crazy vaults, but I digress.)
— Chris Sims (@ChrisSSims) August 10, 2016
9. And, when it comes to locks, one question is primary. Where is the key?
— Chris Sims (@ChrisSSims) August 10, 2016
10. The answer could be the key is nowhere. But if someone in the dungeon needs to open that lock regularly, that answer is likely wrong.
— Chris Sims (@ChrisSSims) August 10, 2016
11. Also, most locks are just a time sink to pick, and they become a dramatic interlude only if the time to open actually matters.
— Chris Sims (@ChrisSSims) August 10, 2016
12. Too many of these elements in an adventure makes it seem arbitrary and can even make playing less fun.
— Chris Sims (@ChrisSSims) August 10, 2016
13. One more thing (as always): Why was the trap created? Why is this lock here?
— Chris Sims (@ChrisSSims) August 10, 2016
@ChrisSSims hwvr locked vs unlocked is narrative, gives the party information about the relative importance and security of a given area.
— Ken Walter (@redkatartist) August 10, 2016
Sure. It's okay for a lock to serve a practical purpose. https://t.co/K7Z3vifLAh
— Chris Sims (@ChrisSSims) August 10, 2016
Traps should be specialty interactions for players that are into such things; if your group isn’t up for this, don’t https://t.co/TxSEVeDblh
— (((Georg Mir))) (@GeorgMir) August 10, 2016
I'd say minimize, but I agree in general. https://t.co/nRf1j293l9
— Chris Sims (@ChrisSSims) August 10, 2016
Is it the intention of the Repelling Blast warlock feature to interact…
@JeremyECrawford is it the intention of the Repelling Blast warlock feature to interact with any size creature and provide the knockback?
— Nathaemius Varrowe (@dmvarrowe69) July 1, 2016
Repelling Blast works on a creature of any size. The feature would tell you if there was a size limitation. #DnD https://t.co/6eZbh9tF7R
— Jeremy Crawford (@JeremyECrawford) July 7, 2016