@JayJangoQuick DM query: Resurrection skill challenge – Is that in addition to the material gp component costs or do you ignore that? I do it in addition. It’s my house rule, so you’re welcome to use it as is or not. 🙂
— Matthew Mercer (@matthewmercer) May 27, 2016
DnD
What is “initiative count 20”?
@JeremyECrawford I may just be missing something obvious in the books but, what is "initiative count 20"? Thanks in advance for answer.
— big zombie giant (@shackledwords) May 17, 2016
Initiative count 20—that's when your initiative is 20. #DnD https://t.co/40QTxgBO4o
— Jeremy Crawford (@JeremyECrawford) May 17, 2016
Can someone pick the lucky feat multiple times?
@JeremyECrawford Can someone pick the lucky feat multiple times?
🙂— Roberto Rossi (@rox_roberto) May 6, 2016
No feat can be taken more than once, unless the feat says otherwise. Lucky doesn't say otherwise. #DnD https://t.co/pedMOUd5G4
— Jeremy Crawford (@JeremyECrawford) May 6, 2016
Pushing Attack: does the fighter get to choose how far they push?
@JeremyECrawford Fighter's Pushing Attack: move target up to 15 feet
Does the fighter get to choose how far they push?
— Canadian DM (@CanaDutchian) May 25, 2016
"Up to X" represents a range of possibility, with X as the maximum. You decide how far to go, up to X. #DnD https://t.co/wX1niTJ566
— Jeremy Crawford (@JeremyECrawford) May 25, 2016
If a monster uses a legendary action to move through a moonbeam, does it take damage?
@FrulaminSTIf a monster uses a legendary ‘move’ action to move through a moonbeam, does it take damage? yes
— Mike Mearls (@mikemearls) May 1, 2016
Rogue Mastermind, shouting at enemy?
@TobbunRogue:Mastermind Master of Tactics feature says as long as target sees/hears you. Basically Mastermind shouting at enemy? could be shouting to intimidate, or some other approach depending on character
— Mike Mearls (@mikemearls) May 23, 2016
What would need to be changed to run an adventure for 1player?
@Paranoxia @ChrisPerkinsDnDWhat would need to be changed to run the Starter Set adv. for 1player? DMPC or two to help with fights? yeah, I'd go that route. it's the easiest path. balancing for one is very tricky – bigger group absorbs luck
— Mike Mearls (@mikemearls) May 12, 2016
Thinking of allowing Strahd as a warlock patron
@ChrisPerkinsDnD Thinking of allowing Strahd as a lock patron. Any cool way to allow the character to defeat him without losing its class?
— Manny (@techjunkie30) May 7, 2016
You'd be better off choosing the Dark Powers as patrons. https://t.co/YKtWp23VIp
— Christopher Perkins (@ChrisPerkinsDnD) May 8, 2016
Sooo…you're saying my warlock's patron SHOULDN'T be Miss Snazzlepants the pink sugar unicorn? https://t.co/FD05MG5rbS
— Moxxie Hyde (@BluValkyrie) May 8, 2016
I personally find that very scary. https://t.co/pdqAyGs3Po
— Christopher Perkins (@ChrisPerkinsDnD) May 8, 2016
@ChrisPerkinsDnD I was running into trouble with this because it always felt like the patron's agenda needed to align with the plot, somehow
— sam kritchevsky (@sam_kritch) May 8, 2016
The patron has made an investment in the warlock. As the warlock gains power, the patron's influence grows. https://t.co/rfk29mewMS
— Christopher Perkins (@ChrisPerkinsDnD) May 8, 2016
@ChrisPerkinsDnD @Wolfenight I don't know, I'm playing a warlock whose patron is Elvira, Mistress of the Dark. True story.
— Stephen Downie (@OneStephen) May 8, 2016
I ❤️ Elvira, Mistress of the Dark. https://t.co/ZK2xIQgpFf
— Christopher Perkins (@ChrisPerkinsDnD) May 8, 2016
@ChrisPerkinsDnD Even Fey Patrons? The Fey in my games are assholes, but not really dark.
— BiteyMcChomp (@BiteyMcChomp) May 8, 2016
Fey can have a really dark edge to them. Immortality does weird things to one's perspective. https://t.co/LynMTve2vz
— Christopher Perkins (@ChrisPerkinsDnD) May 8, 2016