Literally something I brought up about Chult and Port Nyanzaru in #ToA. What are they trading? Where is coming from? What makes it desirable elsewhere? The whole picture is important, because things are connected and it makes for a better world build. #DnD https://t.co/7HN9rqxz6y
— PanzerLion 🇨🇦 (@POCGamer) June 29, 2019
1)
YES. Exactly. Back when Tim Brown was Creative Director of TSR, I tried to sell him on including a centerfold game in DRAGON where players were shipcaptains, moving cargoes (little cards saying things like: “3 arkren [1=2 tons] iron forgebars to Baldur’s Gate, .. 2)
…worth 120 points") up and down the Sword Coast and dealing with storms, pirates, sea monsters, and the like. Just a fun little game, but it would show everyone what was likely in the hold of the D&D ship their PCs were buying passage on.#Realmslore— Ed Greenwood (@TheEdVerse) June 29, 2019
“Arkren, eh?” *scribbles furiously* Heh. I KNEW you'd pounce on that.
Most folks do the "coffer, strongchest, handkeg, cask, greatcask, shouldersack" measures, but there are bulk measures. My notes are fragmentary at best.#Realmslore— Ed Greenwood (@TheEdVerse) June 29, 2019
I know, from conversations back then, that some folks in-house saw Chult as “the place to do Professor Challenger/Lost World” adventures, so that shaped the published depiction of it. It explains the sudden tonal and structural shifts between the few mentions of Chult and Chultans in 1e vs where they went in 2e.
— PanzerLion 🇨🇦 (@POCGamer) June 30, 2019