I've got a question
Since the release of "Tomb of Annihilation"
every time I've looked at the map, I've gotten
more and more curious what lies on the
close-by islands of Dawn Warrior, the Ssan,
and the Mother-of-Mists#DungeonsAndDragons@ChrisPerkinsDnD@TheEdVerse#DnD5E#DnD pic.twitter.com/ZWnfuApMKd— MadHatterHimself (@Madhatterhim) February 1, 2018
Looking around, there doesn't really seem to be many
sources speaking on these islands, mostly just Lantan.
Any insights on what any or all of these islands host?#DungeonsAndDragons@ChrisPerkinsDnD@TheEdVerse#DnD5E#DnD— MadHatterHimself (@Madhatterhim) February 1, 2018
I have notes, but they're NDA from the TSR days. @ChrisPerkinsDnD, okay if I spill a few beans?
— Ed Greenwood (@TheEdVerse) February 2, 2018
.@TheEdVerse Please do! I eat spilled beans for breakfast. #wotcstaff https://t.co/6uywgatRrd
— Christopher Perkins (@ChrisPerkinsDnD) February 2, 2018
Right, here we go, circa 1357 overview:
M1) Mother-of-Mists:
This volcanic island rises in two central peaks joined by a ridge, all cloaked in thick jungle. There are serviceable anchorages on the northwest (Trey’s to some, Ulouor to others and Ssard to yet others)…— Ed Greenwood (@TheEdVerse) February 2, 2018
M2)…and northeastern coasts (Arthlights to some, Ildrood to others), and the northeastern has a beach (Oothren, or just “Ooth”) suitable for careening and often used for repairs by pirates). The central southern shore has a superb harbor,…
— Ed Greenwood (@TheEdVerse) February 2, 2018
M4)…inhabited only by squawking seabird colonies). “The Mother” was formerly home to a small tribe of ophidians, eradicated through frequent pirate visits and settlement by well-armed gnomes and dwarves. The latter stayed to make forge-use of the volcanic rifts found in caverns
— Ed Greenwood (@TheEdVerse) February 2, 2018
M5)…all over the island; poisonous vapors and smokes leaking from them and mixing with the cold sea winds give rise to the nigh-constant mists that wreathe it and the Ssan, and give the Mother its name. The isle still yields (inferior) masts and timbers to those in need, and…
— Ed Greenwood (@TheEdVerse) February 2, 2018
M6)…is a source of iron and (a little) tin, but no gems or finemetals. The ophidians made cavern homes, but so few dwarves and gnomes dwell in them now that many lie abandoned, and are explored from time to time by adventurers (who seldom find anything, but are lured…
— Ed Greenwood (@TheEdVerse) February 2, 2018
M7)…by old treasure tales the dwarves in particular encourage because adventuring delves scour out the monsters who seem to come out of nowhere to repeatedly repopulate the disused caverns).
— Ed Greenwood (@TheEdVerse) February 2, 2018
M8) Many, many shipwrecks lie in the waters all around the Mother, and treasure may definitely be found beneath the waves—if searchers survive lurking sharks and worse.
— Ed Greenwood (@TheEdVerse) February 2, 2018
M9/last) Some of the deepest “hot rifts” have faded over the years, magma receding, and there are said to be “dark ways” descending to the Underdark, whence come some of the monsters found in the Mother’s dark places.
— Ed Greenwood (@TheEdVerse) February 2, 2018