V. Confused by the @JeremyECrawford ruling that says you roll 1 dmg dice for magic missile & then multiple by the # of darts you cast. The PH has each dart does 1d4 + 1. Aren't those two different rulings? pic.twitter.com/i2W8ceAuZx
— Cindy 🔜 PAXU 🎲 yay! (@babble_drabble) November 30, 2019
This is literally making my group descend into chaos. If a ruling is causing your group strife, ignore it. Do what works for you.
That’s the bottom line of what matters at your table, and that is always Jeremy’s (and the rest of the team’s) stance. #WotCStaff
— Dan Dillon 👥 (@Dan_Dillon_1) November 30, 2019
It’s something even in the original 1E where things were mentioned to be done in different ways. It’s a hidden thing where if you were coming from B/X you would understand the basic stuff but an experienced player would know to read more into it for something that is more complex. It’s like trying to read a scroll for a lightning bolt but you only see it as a burning hands spell.
Anyways, every group I have ever played D&D with, rolled separately for each Magic Missile cast. If you want to simplify it, then go ahead and do so.
Super simple, cast your level of magic missile, throw the number of d4s in a tub each one gets its own +1 modifier. Allocate which missiles hit which enemy.
It is simple each time the spell is cast it creates a set number of missiles which deal identical damage.So when you cast you roll the 1d4+1 and that is how much each missile does… assuming a single target the total damage is what you rolled times the number of missiles…
It does not say *each* dart, it says *a* dart. The intent is all the missiles hit simultaneously in the same exact way. It is not an iterative attack, it is a simultaneous burst of damage to potentially multiple targets, thus qualifying it as an AoE spell, at which you roll the damage die once and apply it for each target.