@kerr_dchaving finished a linear quest, how would you suggest prep/offering choices to the party? #DMthings #nextsteps I start with this – I never try to think of how something will end. That's party's job to decide.
— Mike Mearls (@mikemearls) February 4, 2016
@kerr_dc I like to root adventures in conflicts between factions on some level, some of whom the PCs might like or see as potential allies
— Mike Mearls (@mikemearls) February 4, 2016
@kerr_dc Example – quest for a magic item. The guild of wizards wants it trap a demon. The temple of the sun wants it to stop a plague.
— Mike Mearls (@mikemearls) February 4, 2016
@kerr_dc finally, I use those relationships and decision to drive the next adventure. How do groups react? What do the PCs want?
— Mike Mearls (@mikemearls) February 4, 2016