@zepikany thoughts on implementing firearms into the 5e rule set? I’m contemplating a Destiny one off using the 5e rule set for PAX Destiny's gun categories are pretty nifty to map – I'd give each a basic profile and vary from there, with atk/dmg mods
— Mike Mearls (@mikemearls) June 19, 2015
@zepik for instance, auto rifles get X attacks but at low, flat damage
— Mike Mearls (@mikemearls) June 19, 2015
@zepik shot guns do higher damage at close range, maybe a mutliplier
— Mike Mearls (@mikemearls) June 19, 2015
@zepik otherwise, damage is tricky to navigate – depends on whether you want instant kills or not
— Mike Mearls (@mikemearls) June 19, 2015
@zepik was thinking different number of attacks and diff damage dice for each weapon. 3 Atks @ d6 auto rifle, 2 atk @ d8 scout/pulse that's a good idea – helps get sense of different rates of fire – exotics are my ideal for what magic items are, IMO
— Mike Mearls (@mikemearls) June 22, 2015
@zepik good point about exotics. Didn’t think of it that way. Trying to work out range restrictions. Either disadvantage or 1/2 dmg.
I think I'd tail off the damage – captures the game's feel pretty well, IMO
— Mike Mearls (@mikemearls) June 22, 2015