do you have any advice on writing a 1hr adventure and/or an adventure for one player? I’m planning in running a short epilogue game to wrap up a recent campaign.
Decide what the PC(s) is trying to achieve or the choices you are putting before them. Decide what barriers and threats they must overcome to meet their goals and carry out their choices. Are the threats physical (combat), social (roleplaying), or environmental (interaction)?
— Shawn Merwin, planning for @GameholeCon (@shawnmerwin) October 17, 2019
Do you have any advice on writing a 1hr adventure and/or an adventure for one player?
