Question for D&D twitter about abilities and resting. Do you like a mix of some classes getting stuff back with short vs. others needing a long rest, or would you prefer everyone and everything had the same schedule? In my experience, players only ever seem to go for Long Rests. Maybe I could do more to incentivize Short Rests though. Anybody have recommendations?
— Conn Eremon (@ConnEremon) September 16, 2018
I’m very liberal with making space for them at low level. My 1 – 3 stuff tends to be dungeons that lack wandering monsters, episodic travel, or more event/timeline based adventures. Higher levels, character usually have abilities to handle the risk of pausing. https://t.co/eg9bX8M1ha
— Mike Mearls (@mikemearls) September 16, 2018
I’m a big fan of abilities with a number of uses based on their primary ability score, which are then replenished after a long rest. That way, it encourages players to maximize their main ability with ASIs and (slightly) controls the power afforded to those that multi-class. Admit I love that model
— Mike Mearls (@mikemearls) September 17, 2018
That was one of the other biggest problems with 4E: monster levels had to mostly match PC levels, meaning a specific monster “fell off” of the encounter charts. I like numbers going up for their own sake, but bounded accuracy definitely helps. That was definitely a big lesson for 5e, and another area where a different approach would’ve helped 4th tremendously
— Mike Mearls (@mikemearls) September 17, 2018