Listening to loud music and laughing—I do a lot of both when I’m preparing for a D&D session, as I am right now. It’s going to be an interesting afternoon when the dice start rolling!
Do you use music in your games? If so, what app/platform do you use? Asking for myself 😁— Jeremy (@ESRDWarrior) May 20, 2018
In my home D&D game, I play preselected music. I have a song I play at the start of each session when I do the recap, certain NPCs have their own theme song, and I select songs for special scenes that are likely to happen. And music often inspires me during my prep. #DnD https://t.co/QQDYUf76dg
— Jeremy Crawford (@JeremyECrawford) May 21, 2018
I make my D&D playlists in iTunes. During a session, I play the music through the Apple TV connected to the TV in the living room, which is near where we play. I'm able to control the music from my iPhone or iPad. #DnD
— Jeremy Crawford (@JeremyECrawford) May 21, 2018
One of the villain groups in my D&D setting has its own playlist. When the heroes face those baddies, I fire up the familiar creepy music. #DnD
— Jeremy Crawford (@JeremyECrawford) May 21, 2018
What are your villains like?
— Menen (@Menenyay) May 21, 2018
I love crafting D&D villains and vile groups—their goals, costumes, powers, and quirks. When I flesh them out well, they can pay off in easy session prep for years afterward. Step 1: Pick already-developed baddies. Step 2: Decide what they want this time. Step 3: Adventure! #DnD https://t.co/s5lp5N0C5L
— Jeremy Crawford (@JeremyECrawford) May 21, 2018
The villains I create have clear goals, an obvious aesthetic, a fantasy subgenre they call home (horror, romance, fairy tale, epic, and the like), and other telling elements that make it easy for them to stand out, to be remembered, and to be reused. #DnD
— Jeremy Crawford (@JeremyECrawford) May 21, 2018