With the Firearms section of the DMG, the Renaissance ones have prices, while the others are priceless due to how strong they are. Does this mean the Renaissance Firearms/Explosives balanced for regular 5e play?
The Renaissance firearms are used in almost every session of my home D&D campaign. I’d say they’re ready for use. 😀 #DnD https://t.co/9spJbHKeuE
— Jeremy Crawford (@JeremyECrawford) November 27, 2017
What do you do for proficiency? Do some classes get it or do they have to feat/downtime to learn?
— Michael H (@Hooj19) November 27, 2017
The rule on firearms in the DMG has a section on proficiency. I follow the guideline there, determining proficiency on a case-by-case basis. The gun-toting ranger in my campaign is from the gun-making city, where proficiency with martial weapons includes firearms. #DnD https://t.co/0ZSGaPD3FS
— Jeremy Crawford (@JeremyECrawford) November 28, 2017
TL;DR – DMs should rule it based on their individual settings? Yes.
— Jeremy Crawford (@JeremyECrawford) November 28, 2017