I am about to lead my party through the Evermoors in search of a newly formed Hag Coven (thank you @DeborahAnnWoll, Witch of Blackbriar is a perfect campaign beginning) and I’m wondering… wtf is up with that Sleeping Dragon artifact? 1/2 I love it and can’t wait for my party to come across it. Is there any more lore from ol’ Elminster regarding The Splendor? And when the dunks inevitably cast at the SD or hit it, do you have any advise on where to teleport to sorry fool?
— Andrew Tinsley (@OzurtheOzarian) August 13, 2020
1)
Elminster chuckled and said: “Though how to call upon it will have to be a matter of experimentation, as there’s nothing written down and I’ve never done so myself, the Srinshee told me that, properly activated, the Splendor… 2)
…can raise dead, or regenerate, or reincarnate, and can also mend/restore/renew minor enchantments on items (and physically mend the items themselves), all of these activations being subtly different from each other.”#Realmslore— Ed Greenwood (@TheEdVerse) August 14, 2020
3)
As for teleport destinations, my advice would be to NOT be so cruel as to split up the party in this manner, nor to send them to a locale that will doom them, or ruin the campaign. I have used it, as DM, to dump parties down… 4)
…in dungeons, so they have to find a way out, and usually fight to survive to find that exit. Three levels down in Undermountain, for example, or in a back corner of the Haunted Halls if they’re lower level or weakened, or…#Realmslore— Ed Greenwood (@TheEdVerse) August 14, 2020
5)
…pick your own dungeon that the party would otherwise never willingly have entered, heh-heh. (I hasten to add that THAT was Elminster chuckling, not me. Oh, my, no.)#Realmslore— Ed Greenwood (@TheEdVerse) August 14, 2020