In 5E particularly, ditch allies being difficult terrain in your home games. For published work, ditch 5’ corridors leading into a room as they can be incredibly frustrating in play. Also, if I'm not mistaken, a PC cannot move through the space of a Medium or Large creature (assuming they are medium).
I think a PC should be able to make an acrobatics check to slide under their legs, still provoking opportunity attacks still when leaving reach.
— Justice Arman 🔜 Gary Con (@justice_arman) January 30, 2020
The Tumble option on DMG pg. 272 might be something worth checking out too.
— Dan Dillon 👥 (@Dan_Dillon_1) January 30, 2020
Tumble! That’s what it’s called. There’s a variant rule for everything.
Are there any optional rules (maybe UA) for fighting in close combat like aboard a stage coach or more recently the lightning rail? To make them feel more mobile and less like stand-your-ground scenarios? Not sure what you mean.
— Dan Dillon 👥 (@Dan_Dillon_1) January 30, 2020
I’m thinking mainly about cramped spaces, like vehicles and small rooms.
Ex. A werewolf tears through the ceiling of 10x5ft stage coach. The PHB would rule that the 4 PCs are all squeezing at this point, right? But a 10-foot-long stage coach is actually pretty roomy! 1/ So I you handle it using a battlemat, no one's really moving around because a PC occupies 5ft. So everyone takes turns attacking back and forth.
Do you usually handle scenarios like this TotM? Or do you just widen the stage coach? My stage coach is probably a bad example. 😂 2/2
— Justice Arman 🔜 Gary Con (@justice_arman) January 30, 2020
If they’re in a position where they have enough room to fight effectively, but moving would be difficult, I just call it difficult terrain and get cracking. 🙂
— Dan Dillon 👥 (@Dan_Dillon_1) January 30, 2020
Good call! I’ll have to try it. I’d probably also rule that swinging something like a battleaxe is harder in a room, but if you add too many explicit rules, it probably just slows it all down Yeah, I wouldn't even worry about it outside something like reach weapons, but even then I'm reluctant. I just say they can usually short-half well enough to get the job done.
Unless I WANT it to be a difficult or challenging fight for those constraints, then squeezing.
— Dan Dillon 👥 (@Dan_Dillon_1) January 30, 2020
I always learn so much from talking to you. 🥰
Now let’s go FIGHT IN A REFRIGERATOR Oh, in your example, I would likely run combat mechanics as normal, and just make sure to apply cover against attacks past the roof-hole targeting the werewolf.
— Dan Dillon 👥 (@Dan_Dillon_1) January 30, 2020
What the heck?! All of these years, we never had a problem with 5 ft wide hallways. Not every place is going to be so large as to accommodate a 10 ft wide hallway, simply to make it easier for folks to evade the place. Generally, an ally should be able to pass by another player in the 5 ft of space unless he’s of large size and or carrying a large two-hand weapon. Just because of this of silliness I feel like making an evil gnome tribe castle and dungeon scaled for gnome height that the adventure party has to lay siege to and invade!!!