#dnd tip from @GameholeCon: fun should be the overall goal of your games. Fun is nebulous though, and as anyone who’s ever had a hangover can tell you, too much fun can have a cost. As a DM you can usually fix things later. As a designer, less so.
— Shawn Merwin @ PAXU (almost) (@shawnmerwin) November 8, 2018
Fun should be the overall goal of your games
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