Generic, “adaptable” Humans in TTRPG settings, is a sign that the writer of same doesn’t actually understand how diverse groups in the world work

36 thoughts on “Generic, “adaptable” Humans in TTRPG settings, is a sign that the writer of same doesn’t actually understand how diverse groups in the world work

  1. ShotWhoWasNot says:

    But… humans are naturally adapting animals, we’ve survived for this long because of that. Some of us may have learned certain skills but at a base level we’re all just ready to learn and adapt.

  2. NZN says:

    Not a good idea for many groups, as minmaxing players will treat the ultradiverse selection of traits not in the culturally meaningful sense they’re intended but as a shopping cart of bonuses to choose from.

    Further, it continues to break down the individual qualities of each fantasy race from anything distinctive into a noncommittal “ehhh, kinda this way sometimes but not always.” (Weren’t you criticising humans for being adaptive?)

    Everyone knows that there are concrete differences between, say, elves and dwarves. Trying to find a way to explain a +2 Strength elf bonus or a +2 Charisma dwarf doesn’t do anything but further confuse the players and melt the race attributes in this homebrew setting until they’re nothing but the samey generic mush that was originally being criticised.

  3. Dr. Michael A Lauinger says:

    It’s times like these I really miss the 2nd edition AD&D. Seems like everybody wants to be politically correct and nobody, especially DMs, want to put in any work. The comeliness stat from Unearthed Arcana of the same era is still essential for any good campaign.

  4. Sharla Joanne says:

    If stats were stopping you from role playing a variety of character types in a race… Then you were terrible role player / writer to begin with. I’ve written and seen plenty of unique twists on the same stats. From cannibalistic elves to wise is kung fu dwarves, to eccentric clothier orcs.

  5. Mikhail Galatinov says:

    Race? Humans? Humans ARE A race. Unless varying cultures and colors are representative of race to you. Doing so is to admit one color or culture is superior to another.

    Those with subraces are differed by actual physiological or magical differences. The games have it right by ensuring the human race has an equal potential all throughout.

    If I were to create human sub races and say the dark ones have +2 to str and +2 to cons, while the white ones have +2 int and +2 cha, how many people do you think it would offend?

    Trying to reflect cultural diversity in a single race in ttrpg is inviting trouble and creating false impression that one culture is greater than another for particular classes.

    And frankly I think it’s racist.

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