@ChrisPerkinsDnD Have any advice for running large groups (7) in 5E?
— Aaron (@VeniVidiGames) April 9, 2016
Hard to summarize in 140 characters or less. Start by giving each player 60 sec. to resolve his or her turn. https://t.co/CFLEL3Yntj
— Christopher Perkins (@ChrisPerkinsDnD) April 9, 2016