House rule I used in AD&D this last weekend: Get a big pile of FATE dice, d6s with two blank sides, two with plus signs, two with minus. At any time, a player can tempt fate and roll the whole mess of them. More pluses, something good happens, more minuses, something bad happens.
— Mike Mearls (@mikemearls) August 1, 2018
Literally works for almost any RPG ever invented, so how is that for platform independent design? Best sequence was a horrid role leading to the party stumbling across a huge guard patrol, and then a crazy good role leading to the guards mistaking the PCs for new recruits.
— Mike Mearls (@mikemearls) August 1, 2018
Details on FATE dice – https://t.co/pjZcUHrZbQ – for the discerning Dungeon Master.
— Mike Mearls (@mikemearls) August 1, 2018
Of you could draw a card from a deck, black cards are negative, red cards are positive – save you on a lot of rolling and counting. A nice part of that is you can keep drawing from the deck, so luck eventually goes bad or turns your way. I liked the dice because it became a ritual of a player reaching for the big pile of them.
— Mike Mearls (@mikemearls) August 1, 2018
Since i am fairly chaotic, i let the players use it whenever they want. might be more sane to ket each player use it once per session
— Mike Mearls (@mikemearls) August 6, 2018