How are Tieflings treated in Waterdeep? Do they generally hide their appearances, are they accepted. etc? Is there a current resource I can find that has specifics on the races within the city and their status? Waterdeep is a tolerant crossroads trading city; tieflings are accepted, though some younglings and sheltered of any race may shrink back from someone whose appearance awes or frightens them. Drow, illithids, beholders, and orcs are the always-shunned races.
— Ed Greenwood (@TheEdVerse) September 19, 2018
Awesome, thank you. T-Minus 11 days until my new campaign begins. First time in almost 30 years DMing that I am running Forgotten Realms. I’m pretty stoked. Great! Have fun! I'm working on something useful to those DMing Waterdeep right now, and had great fun dredging up vintage Realmslore relevant to Waterdeep for a superb designer today, too! Waterdeep has become rich and deep in lore over the year, and is a very real place to me.
— Ed Greenwood (@TheEdVerse) September 19, 2018
Brave Mike
Aso check all these beatiful images in Waterdeep Dragon Heist and you'll see a Tiefling kid wandering the Waterdeep streets.https://t.co/ts8IjPW0cw pic.twitter.com/VvGDsEEnhm— Zoltar SageAdvice, but creepy (@SageAdviceDnD) October 9, 2018
I can’t wait to see what you have in the works. I have been collecting FR materials since 2nd Edition, just never actually used them =) Time to put it all to use including the City System boxed set to go along with Dragon Heist. YES! Dragon Heist (thanks in very large part to the SUPERB @ChrisPerkinsDnD) is a marvellous toolbox for DMs to spin many adventures from, not just the main adventure it presents. If I was starting in the Realms right now, I'd be starting in "the Deep"!
— Ed Greenwood (@TheEdVerse) September 19, 2018
The amount of lore is honestly what scared me in the past. Always afraid to “screw” something up when I didn’t know all of the lore. These days i’m embracing it and reading all I can. Time to explore the world. Don't worry about all the lore! Keep the focus close on the PCs as they move through the city; the smell of the sewers, the bustle of the streets, the crowding, the street food. Make it FEEL REAL. That matters, not getting some small detail of lore wrong (that just means a sage..
— Ed Greenwood (@TheEdVerse) September 19, 2018
Don't worry about all the lore! Keep the focus close on the PCs as they move through the city; the smell of the sewers, the bustle of the streets, the crowding, the street food. Make it FEEL REAL. That matters, not getting some small detail of lore wrong (that just means a sage..
— Ed Greenwood (@TheEdVerse) September 19, 2018
..made a boo-boo, or was writing long ago and is now out of date. If the city feels alive, so the PCs feel they can turn in any direction and find adventure (or misadventure!), it's working! Worry not about getting a guild title wrong, or noble heraldry; the Deep is full of…
— Ed Greenwood (@TheEdVerse) September 19, 2018
…charlatans and crazies who mock up their own garb and wrong badges, or blazons they're not entitled to, and it's also full of traders and travelers from all over the Realms, wide-eyed and blundering about. Why, a glib DM tongue can cover a multitude of sins… ;}
— Ed Greenwood (@TheEdVerse) September 19, 2018