@mikemearls As a DM, how do you balance rogues with insane stealth and passive perception. It seems to ruin a lot of mechanics. With a PP of 27 (lvl 13) nothing is unseen it seems. Passive stealth of 24 makes him nearly invisible. Assassin seems to be able to one shot most bosses
— Matt (@ThePaleoGamer) October 25, 2017
Honestly? I don’t sweat it. I’d let the player feel like a badass ninja Sherlock Holmes. Find non-combat challenges. https://t.co/SnSiLrOyOy
— Mike Mearls (@mikemearls) October 25, 2017
Honestly? I don’t sweat it. I’d let the player feel like a badass ninja Sherlock Holmes. Find non-combat challenges. https://t.co/SnSiLrOyOy
— Mike Mearls (@mikemearls) October 25, 2017
Example: Make the process of getting close to the target a true puzzle. Passwords, magical wards, planar sentinels, etc.
— Mike Mearls (@mikemearls) October 25, 2017
Remember that Hiding requires that others can’t see you – you need concealment. You could have a +100 on your Stealth rolls, but if there’s nothing to hide behind, it doesn’t matter.
If your Rogue is being disruptively sneaky, consider changing the environment so they have fewer places to hide, either by removing things for them to hide behind. Not even the best sneak can remain hidden in an empty room.
Alternately, consider adding more sets of eyes, to cover more angles. Even a warehouse full of crates to hide behind is worthless for stealth if there are guards watching every sightline.
A 13th level wizard can be invisabile for real, and hiding isnt as good. Oh and wizards can cast fireball. A Paladin can have a crazy ac, a.druid can turn into a rat….what are you missing?