As a 5e designer, how do you feel about modifying Ranger’s Favored Enemy/Terrain so that you can have a new one after X hours of studying/X weeks of living there? Would it keep the spirit of “survivalist” while addressing complaints of “too situational”? You could additionally add that once you have a favored terrain, it takes a day to change your favored terrain because you're "adjusting to the environment". Maybe it even opens up Levels 6, 10, and 14 for new skills.
— ManakynX (@ManakynX) April 6, 2019
If I were to experiment with this I’d start with letting them set Favored X after a long rest.
Although at that point, particularly for terrain, I question why you’d have individual selections anyway, so I don’t love it. Works a little better for Favored Enemy.
— Dan Dillon (@Dan_Dillon_1) April 6, 2019
I see. I think I meant “Natural Explorer” feature. Sorry about that.
In that case, would you do something like, you can change Favored Enemy to a type that you already know about at long rest, but Natural Explorer is “always on” if you know that terrain? Personally I like it as it is, so I’m not the best person to ask.
I know you meant Natural Explorer, I’m referring to terrain selection. If you can just change it, that’s no different from “always on” functionally.
I could see small constant bonuses based on a NE selection.
— Dan Dillon (@Dan_Dillon_1) April 6, 2019
Like a climbing speed for Mountain, swimming speed for Coastal, etc.
— Dan Dillon (@Dan_Dillon_1) April 6, 2019
It feels like the community doesn’t like Ranger very much. I’m glad to have someone from Wizards (aka you) who likes the Ranger as much as I do. There’s definitely a loud internet contingent that thinks so.
In our home game my son is playing a kobold Beast Master who rides his panther companion, and they are ridiculously effective. 🤷♂️
— Dan Dillon (@Dan_Dillon_1) April 6, 2019