People who run games out there, how do you feel about random tables for generating ideas? Bonus follow-up, what topics do you like best for random tables? Which do you like least? Let's keep it civil, these are just opinions! #TTRPG
— James Introcaso (@JamesIntrocaso) August 19, 2020
I use in prep only: when playing I often look at them, just picking the one that leaves me smirking more 😀
— Marco Bernardini 🗺️ MA4PS 🏳️🌈 (@MarcoMA4PS) August 19, 2020
I find that I don't use random encounter tables as much, as I like to make the most of time at the session. If there's a possibility of a fight, I usually know what creatures are in it beforehand.
I do, however, LOVE utility tables—quirks, appearances, social city encounters.
— Justice Arman 🐍 Darkhold Out Now 🦇 (@justice_arman) August 19, 2020
Love 'em! The sometimes kooky results and coming up with the connective tissue between them stimulates some really fun and fantastical opportunities #staynerdy
— Nerdarchy (@Nerdarchy) August 19, 2020
I like to prep encounters ahead of time and weave "random" encounters together, so they feel purposeful and not just like adventuring busywork.
But for random effects and such, I love letting people roll and improv.
— Lysa Penrose 🖤 Good Witch (@lysapenrose) August 19, 2020
I like them for things that should be random, such as visitors in a shop. PCs might visit several times, so this helps me greatly to keep things interesting. Having a set list won’t be necessarily better, and random keeps it fresh.
— Alphastream – Staying At Home (@Alphastream) August 19, 2020