in your DnD games, how do you represent a character being hit and losing hp? Is every attack that lands a wound or it may be a missed sword slash but close enough that the character is being “exhausted” and closet to being actually hit (when low on hp)? I describe a hit as physically connecting, then use total hit points to describe effect. So, at high hit points you hit but it’s a glancing blow, creature shrugs it off. Low hp, it bleeds, staggers, slows.
— Mike Mearls, but Spooky (@mikemearls) October 23, 2018